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Game Rules
Illia Kotvitskyi edited this page Feb 18, 2025
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1 revision
- Energy (0-100%): Decreases over time and when buying resources.
- Stress (0-100%): Increases over time, affected by coffee consumption.
- Mood (0-100%): Decreases over time, improved by donuts.
- Coffee: Increases energy but adds stress.
- Donuts: Improves mood and slightly boosts energy.
- Breaks: Reduces stress but costs energy.
- Coffee: 20 energy for 3 units
- Donuts: 15 energy for 2 units
- Breaks: Limited and cannot be replenished