Ecosystem of projects built around IgdrasilEngine, focused on graphics, simulations, tools, and experimental systems.
The project combines engine development with research-oriented and practical applications, including:
- rendering systems
- GPU computing
- simulation frameworks
- procedural generation
- developer tools
- games and interactive applications
- experimental computational architectures
IgdrasilEngine is a modular engine designed around extensibility, GPU workflows, and scalable systems architecture.
Main areas:
- rendering pipeline
- ECS architecture
- scene systems
- resource management
- compute shader workflows
- simulation integration
Technologies:
- C#
- OpenGL
- Vulkan (WIP)
- OpenCL
- Compute Shaders
Projects inside the ecosystem also explore:
- path tracing
- raymarching
- fluid simulation
- relativistic gravity simulation
- procedural planet generation
- predictive coding architectures
- GPU-accelerated systems
Temporary documentation: 👉 https://igdrasil-engine.github.io/Igdrasil-Engine/
Additional documentation, tools, and repositories will become public over time.
The ecosystem is currently in active development.
Some repositories remain private while architecture, tooling, and documentation are being stabilized before wider public release.