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10 changes: 7 additions & 3 deletions luckyapi/modloader/modloader.gd
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@ const SymbolPatcher = preload("res://modloader/SymbolPatcher.gd")
const modloader_version := "v0.3.0"
const expected_versions := ["v0.11"]
var game_version: String = "<game version not determined yet>"
const ENVIRONMENT := "PROD"

var exe_dir := OS.get_executable_path().get_base_dir()

Expand All @@ -30,6 +31,10 @@ var update_dynamic_groups := false
func _init(tree: SceneTree):
self.tree = tree

static func dprint(x):
if ENVIRONMENT == "DEV":
print(x)

func add_mod_symbol(path: String, params := {}):
var script := load(path)
var mod_symbol := script.new()
Expand Down Expand Up @@ -146,14 +151,13 @@ func patch_symbol(symbol_patch, id):
if not databases.group_database.symbols.has(group):
databases.group_database.symbols[group] = []

database_entry.groups = patched_groups
databases.group_database.symbols[group].push_back(id)
if not groups.has(group) and dynamic_groups.has(group):
dynamic_groups[group].symbol_overrides[id] = true

database_entry.groups = groups
database_entry.groups = patched_groups
if mod_symbol != null:
mod_symbol.groups = groups
mod_symbol.groups = patched_groups

var texture := symbol_patch.patch_texture(databases.icon_texture_database[id])
databases.icon_texture_database[id] = texture
Expand Down
8 changes: 5 additions & 3 deletions luckyapi/modloader/patches/Pop-up.gd
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,11 @@ func add_cards(f_rarities):
var card_pool
var r_chances
if email.type == "add_tile":
symbols_to_choose_from = 3
if modloader.globals.items.item_types.has("shattered_mirror") or modloader.globals.items.item_types_at_end_of_spin.has("shattered_mirror"):
symbols_to_choose_from -= modloader.databases.item_database["shattered_mirror"].values[2]
if modloader.globals.items.item_types.has("shattered_mirror_essence") or modloader.globals.items.item_types_at_end_of_spin.has("shattered_mirror_essence"):
symbols_to_choose_from -= modloader.databases.item_database["shattered_mirror_essence"].values[1]
if email.extra_values.has("forced_group"):
card_pool = modloader.databases.rarity_database["symbols"].duplicate(true)
for c in card_pool.keys():
Expand Down Expand Up @@ -109,15 +114,12 @@ func add_cards(f_rarities):
if rarity != null and card_pool[rarity].size() > 0:
if email.type == "add_tile":
var pool := card_pool[rarity]
print(pool)
var weighted_pool := []
for symbol in pool:
weighted_pool.push_back({
"value": symbol,
"weight": get_relative_rarity(symbol)
})
print(weighted_pool)

card.data = database[modloader.weighted_random(weighted_pool)]
else:
card.data = database[card_pool[rarity][floor(rand_range(0, card_pool[rarity].size()))]]
Expand Down
1 change: 1 addition & 0 deletions luckyapi/modloader/patches/Reels.gd
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@ func update_icon_types():
for r in reels:
for i in r.icons:
r.saved_icon_data[i.grid_position.y].persistent_data = i.persistent_data
i.non_persistent_data.clear()
i.has_effects = false

func spin():
Expand Down
6 changes: 2 additions & 4 deletions luckyapi/modloader/patches/SlotIcon.gd
Original file line number Diff line number Diff line change
Expand Up @@ -209,17 +209,15 @@ func add_conditional_effects():
var adj_icons := self.get_adjacent_icons()
if mod_symbol != null:
mod_symbol.add_conditional_effects(self, adj_icons)
add_effect({"comparisons": [{"a": "destroyed", "b": true, "not_prev": true}], "value_to_change": "type", "diff": "empty", "push_front": true})
add_effect({"comparisons": [{"a": "removed", "b": true, "not_prev": true}], "value_to_change": "type", "diff": "empty", "push_front": true})
else:
.add_conditional_effects()

var patches := modloader.symbol_patches[self.type]
if patches != null:
for patch in patches:
if patch.has_method("add_conditional_effects"):
patch.add_conditional_effects(self, adj_icons)

.add_conditional_effects()

has_effects = true

func add_effect(effect):
Expand Down