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Pinned Loading

  1. unified-solver unified-solver Public

    A unified particle solver for Unity — water, gas, cloth, ropes, soft- and rigidbodies in one compute kernel.

    C# 58 9

  2. UnitySimplePhysics UnitySimplePhysics Public

    Simple Physics provides lightweight, easy-to-use physics-based behaviors for Unity. (Rope, Cloth, SoftBodies)

    C# 355 22

  3. UnityNonConvexMeshColliders UnityNonConvexMeshColliders Public

    Provides three types of non-convex MeshCollider approximations that work with rigid bodies.

    C# 101 13

  4. UnityRuntimeTerrain UnityRuntimeTerrain Public

    Tools for editing Unity terrains at runtime

    C# 61 7

  5. Molecules Molecules Public

    Real-time GPU particle physics in Unity using XPBD. Supports soft bodies, mesh voxelization, collisions, and interactive forces. All computed on the GPU.

    C# 34 6

  6. Delaunay-Triangulation-For-Unity Delaunay-Triangulation-For-Unity Public

    (Unity-C#) Provides methods for both unconstrained and constrained Delaunay triangulation, based on the papers of S. W. Sloan

    C# 9 2