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This repository was archived by the owner on Nov 27, 2018. It is now read-only.
ImageEngineImage img = new ImageEngineImage(memoryStream); img.Save(path, new ImageFormats.ImageEngineFormatDetails(ImageEngineFormat.DDS_ARGB_32F), MipHandling.Default);
I created an image 1920x1200 containing floating point rgb values, im trying to save them to a DDS using the ImageEngineImage but the export for "ImageEngineFormat.DDS_ARGB_32F" gives me a huge file (200mb+) . This file is not opening up in Photoshop or any other tool.
When I export the image data as Format RGBA8 it is working fine and the output DDS is usable (11mb). I need the RGB values in floating percision, any ideas?
ImageEngineImage img = new ImageEngineImage(memoryStream); img.Save(path, new ImageFormats.ImageEngineFormatDetails(ImageEngineFormat.DDS_ARGB_32F), MipHandling.Default);I created an image 1920x1200 containing floating point rgb values, im trying to save them to a DDS using the ImageEngineImage but the export for "ImageEngineFormat.DDS_ARGB_32F" gives me a huge file (200mb+) . This file is not opening up in Photoshop or any other tool.
When I export the image data as Format RGBA8 it is working fine and the output DDS is usable (11mb). I need the RGB values in floating percision, any ideas?