A randomly layed out dungeon generator.
Dungeons have many variations but to keep it a more simplistic you might prefer using engines like Unity or Gamemaker. These engines have an easy and reliable gameobject system where you can make presets of it. Also a great feature of it is that you can attach a script with a build in API from the game-engine. These are very usefull for creating an easy form of recursion.
Another advanced method I could apply to this system is a term called perlin noise. What this does it points certain locations with a value and then it makes a smooth transition to its adjecent locations. This can be used abroad the dungeon to make certain things happen on specific values. For instance where a value is high it spawns a valueable item or an enemy.
- Able to create a recursion flow
- What perlin noise is.
| monday | tuesday | wednesday | thursday | friday | |
|---|---|---|---|---|---|
| week 1 | researching perlin noise | programming the perlin noise | making room presets | making the recursion of room spawning | bug fixing |
| week 2 | make a player | make items spawn by perlin noise | fine tuning |