This mod makes "A Space for the Unbound" fully accessible for blind and visually impaired players through comprehensive audio cues and screen reader support.
- Full Compatibility with NVDA, JAWS, and SAPI screen readers
- Menu Navigation - All menus announced as you navigate
- Dialogue Reading - Story text and conversations read aloud
- Interaction Text - Object descriptions and prompts spoken
- Game State Notifications - Important events announced
All audio cues use 3D positioning - sounds play from the left or right speaker based on object locations relative to your character.
- Doors & Stairs - Directional audio when nearby
- Characters & NPCs - Distinct sounds for people
- Items - Audio cues to locate collectibles
- Proximity Alerts - Distance-based beeping (near/medium/far)
- Guard Tracking - Directional audio shows guard positions
- State Announcements - Know when guards are searching, alert, or calm
- Movement Feedback - Confirms crouch/walk state
- Zone Indicators - Safe area and danger zone sounds
-
Fighting Minigame
- Audio cues for button sequences
- Diagonal input support (e.g., up-left, down-right)
- Timing feedback for attacks and finishing moves
- Extended timeout (20 seconds) for finishing phase
-
Timing Bar Minigame
- Continuous beeping that increases in pitch as you approach the target
- Success/failure audio feedback
-
Throwing Minigame
- Beeps indicate throwing angle
- Audio feedback for successful hits
-
Falling Debris Minigame
- Directional looping sounds (left/right/center) for each falling object
- Debris speed reduced to 40% for more reaction time
- Maximum 2 obstacles on screen at once
- Dynamic audio that updates as you move
-
Comic Book Reading
- Automatic panel navigation
- Audio feedback when turning pages
- Valve Puzzles - Current position and target announcements
- Interactive Elements - Descriptions of puzzle components
- Game: A Space for the Unbound (Steam version)
- Mod Loader: MelonLoader
- Screen Reader: NVDA, JAWS, or other compatible screen readers
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Install MelonLoader
- Download MelonLoader from melonwiki.xyz
- Run the installer and select "A Space for the Unbound"
-
Download the Mod
- Go to Releases
- Download the latest
AsftuAccessibilityMod-Release.zip
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Install the Mod
- Extract all files from the ZIP
- Copy all 4 DLL files to:
[Game Directory]\Mods\AsftuAccessibilityMod.dllTolk.dllnvdaControllerClient64.dllnvdaControllerClient32.dll
-
Launch the Game
- Start the game normally
- Audio files will automatically extract on first run
- You should hear "Accessibility Mod Loaded" announcement
Default Game Directory: C:\Program Files (x86)\Steam\steamapps\common\A Space for the Unbound\
- Use directional audio to locate interactable objects
- Listen for distance-based volume - closer objects are louder
- Screen reader announces all menus and dialogue automatically
- Listen for proximity beeps - faster beeps mean guards are closer
- Guard sounds come from their direction (left/right/center)
- Stay in safe zones (you'll hear a calm ambient sound)
- Avoid danger zones (urgent warning sound)
- Press crouch to hear "now crouching" confirmation
- Fighting: Listen for button sequence cues, press buttons in order
- Timing Bar: Press when the beeping reaches highest pitch
- Throwing: Adjust angle until you hear the target tone, then throw
- Falling Debris: Use directional audio to dodge left/right, only 2 objects fall at a time
- MelonLoader Mod - Uses Harmony for runtime patching
- FMOD Integration - Leverages game's audio engine for spatial sound
- Tolk Library - Universal screen reader interface
- Spatial Positioning - Pan values from -1 (left) to +1 (right)
- Distance-based Volume - Dynamic volume calculation based on proximity
- Looping Sounds - Continuous audio for persistent obstacles
- Dynamic Updates - Audio repositions as you move (100ms update rate)
- Check
[Game Directory]\MelonLoader\Latest.logfor errors - Verify all 4 DLL files are in the Mods folder
- Ensure
AccessibilityAudiofolder was created next to the DLL
- Make sure your screen reader is running BEFORE launching the game
- Try restarting your screen reader software
- Check MelonLoader log for "TOLK initialized" message
- Supported: NVDA, JAWS, System Access, Window-Eyes, SuperNova, ZoomText
- Verify MelonLoader is installed correctly
- Check for error messages in MelonLoader console window
- Make sure you're using the Steam version of the game
- The mod is optimized and should not impact performance
- If you experience issues, check MelonLoader log for exceptions
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Clone the repository
git clone https://github.com/Lirin111/A-Space-For-The-Unbound-accessibility.git cd A-Space-For-The-Unbound-accessibility -
Requirements
- .NET SDK 7.0 or higher
- Visual Studio 2022 or Rider
- Game installed with MelonLoader
-
Setup
- Update DLL reference paths in
AccessibilityMod/AsftuAccessibilityMod.csproj - Place required game DLLs in reference locations
- Copy audio files to
AccessibilityMod/AudioFiles/
- Update DLL reference paths in
-
Build
dotnet build AccessibilityMod/AsftuAccessibilityMod.csproj --configuration Release
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Output
- Built DLL:
AccessibilityMod/bin/Release/net472/AsftuAccessibilityMod.dll - Copy to
[Game Directory]\Mods\for testing
- Built DLL:
A-Space-For-The-Unbound-accessibility/
├── AccessibilityMod/ # Main mod source code
│ ├── AudioFiles/ # Audio resources (*.wav)
│ ├── AudioResourceExtractor.cs # Extracts audio resources
│ ├── StealthAudioManager.cs # Stealth section audio
│ ├── MinigameAudioManager.cs # Minigame audio
│ ├── InteractableAudioManager.cs # Object interaction audio
│ ├── MinigamePatches.cs # Minigame accessibility patches
│ ├── StealthPatches.cs # Stealth section patches
│ ├── ComicBookPatches.cs # Comic reading patches
│ ├── ValvePuzzlePatches.cs # Puzzle assistance
│ ├── InteractionPatches.cs # Object interaction patches
│ └── AsftuAccessibilityMod.csproj
├── Tolk.dll # Screen reader library
├── nvdaControllerClient64.dll # NVDA support (64-bit)
├── nvdaControllerClient32.dll # NVDA support (32-bit)
├── README.md # This file
└── LICENSE # MIT License
- Harmony Patches - Runtime method interception for game modification
- FMOD Audio - Spatial audio using game's built-in engine
- Tolk Integration - Cross-platform screen reader support
This project is licensed under the MIT License - see the LICENSE file for details.
Developer: lirin's workspace
Libraries Used:
- MelonLoader - Mod loading framework
- Harmony - Runtime patching
- Tolk - Screen reader interface
Special Thanks:
- The blind gaming community for feedback and testing
- MelonLoader developers for the modding framework
- Mojiken Studio for creating "A Space for the Unbound"
- Issues: GitHub Issues
- Discussions: GitHub Discussions
Future improvements being considered:
- Additional minigame accessibility enhancements
- More detailed environment audio descriptions
- Customizable audio cue volumes
- Key rebinding support
- Multi-language screen reader support
- Updated user documentation
- Refined installation guide
- Updated documentation
- Improved stability
- Initial release
- Full screen reader support
- Comprehensive audio cue system
- Accessible stealth sections
- Accessible minigames (fighting, timing bar, throwing, falling debris, comic books)
- Puzzle assistance