Version: 5.1.0 Developer: Lirin's Workshop Game: Hand of Fate (2015)
The Hand of Fate Accessibility Mod makes the game fully playable for blind and visually impaired players through comprehensive text-to-speech support and spatial audio cues. This mod was ported and enhanced from the Hand of Fate 2 accessibility mod.
- Full TTS Integration: Automatically reads all UI elements, menus, cards, and game text
- Compatible Screen Readers: NVDA, JAWS, and other Windows screen readers via TOLK library
- Smart Announcement System: Prevents duplicate announcements while ensuring important information is always read
- Menu Navigation: Full keyboard navigation with automatic reading of all menu items in both directions
The mod includes spatial audio cues to help players understand game events without visual feedback:
-
Combat Audio Cues:
- Light Attack Warning: Quick sound indicating an enemy is preparing a fast attack, with spatial audio showing the attack direction
- Heavy Attack Warning: Slower, deeper sound for heavy attacks, with spatial audio for direction
- Finisher Ready: Alert when you can perform a finishing move on knocked-down enemies
- Artifact Ready: Notification when your artifact ability has cooled down and is ready to use
-
Encounter Audio Cues:
- Choice Available: Sound played when story choices are presented
- Chance Card Results:
- Huge Success (high-pitched ascending tone)
- Success (medium-pitched ascending tone)
- Failure (medium-pitched descending tone)
- Huge Failure (low-pitched descending tone)
Press Backspace at any time to open the Audio Glossary:
- Browse all available audio cues
- Hear descriptions of what each sound means
- Practice listening to each cue
- Navigate with [ and ] keys
- Play sounds with \ key
- Close with Backspace
- Backspace: Open/Close Audio Glossary
- /: Announce current resources (Health, Food, Gold)
- [ / ]: Navigate audio cues in glossary (when glossary is open)
- \: Play selected audio cue (when glossary is open)
- Game title and all menu options
- Settings and controls
- All navigation with full menu item reading in both directions
- Encounter descriptions and story text
- Character dialogue and card descriptions
- Choice options with full text
- Encounter outcomes and rewards
- Enemy presence and positions
- Attack warnings with directional audio
- Player health and status changes
- Combat abilities and cooldowns
- Victory and defeat announcements
- Card names and descriptions
- Equipment type (Weapon, Armor, Artifact, etc.)
- Equipment stats (damage, defense)
- Equipped/unequipped status
- Card value and special properties
- Shop stock and available items
- Item prices (buy/sell)
- Special services (curse removal, healing, blessings)
- Transaction confirmations
- Current position on the game board
- Available paths and destinations
- Special encounter types
- Map progression
- Health status with maximum
- Food supplies
- Gold amount
- Automatic announcements on changes
- Card position in the spread
- Result announcements with audio cues
- Success/failure outcomes
- Hand of Fate (2015) - Steam version
- MelonLoader v0.5.4 Open-Beta
-
Install MelonLoader:
- Download MelonLoader v0.5.4 from the official website
- Run the installer and point it to your Hand of Fate installation folder
- Launch the game once to let MelonLoader set up
-
Install Accessibility Mod:
- Download the latest release from GitHub
- Extract
HandOfFateAccessibility.dllto your Hand of FateModsfolder - Extract
Tolk.dllto your Hand of Fate root folder (whereHand of Fate.exeis located) - Extract all audio files to
Mods/Sounds/folder
-
Verify Installation:
- Launch the game
- You should hear "Hand of Fate Accessibility Mod loaded" from your screen reader
- The Audio Glossary will be available via Backspace key
Hand of Fate/
├── Hand of Fate.exe
├── Tolk.dll (Screen reader library)
├── MelonLoader/ (Created by MelonLoader installer)
└── Mods/
├── HandOfFateAccessibility.dll (Main mod file)
└── Sounds/ (Audio cue files - optional, embedded in DLL)
- Launch the game and wait for the mod to announce itself
- Press Backspace to open the Audio Glossary
- Use [ and ] to browse through all available audio cues
- Press \ on each cue to hear it and learn what it means
- Press Backspace again to close the glossary and start playing
- Listen for attack warning sounds to know when enemies are attacking
- The sound direction (left/right) tells you which side the attack is coming from
- Light attacks are quick sounds, heavy attacks are slower and deeper
- When you hear the finisher sound, you can perform finishing moves on knocked-down enemies
- The artifact ready sound means your special ability is available again
- Use arrow keys to navigate through menus
- Each menu item will be read aloud automatically
- Works in all menus: main menu, pause menu, settings, etc.
- Press / at any time to hear your current health, food, and gold
- Resources are also announced automatically when they change
- Ensure your screen reader (NVDA, JAWS) is running
- Check that Tolk.dll is in the Hand of Fate root folder
- Verify the mod loaded by checking MelonLoader logs in
MelonLoader/Latest.log
- Audio files are embedded in the mod DLL, no separate files needed
- Check the log file for any error messages
- Verify the mod version matches the game version
- Ensure you're using MelonLoader v0.5.4 Open-Beta
- Check for conflicts with other mods
- Review the latest log file in
MelonLoader/folder
- Check that the mod is enabled (should auto-enable on start)
- Verify your screen reader is running
- Press / to test if TTS is working
- The mod requires a Windows screen reader (NVDA or JAWS recommended)
- Some visual-only UI elements may not be fully accessible
- Combat requires some practice to master with audio cues alone
- Developer: Lirin's Workshop
- Original HoF2 Mod: Accessibility Team
- Screen Reader Integration: TOLK library by Davy Kager
- Game: Hand of Fate by Defiant Development
- Modding Framework: MelonLoader
- Added finisher ready audio cue
- Added artifact ready audio cue
- Removed TTS announcements during combat (audio cues only)
- Fixed menu navigation announcements in both directions
- Improved UI navigation deduplication
- Added Audio Glossary system
- Enhanced combat audio cues with spatial positioning
- Initial port from Hand of Fate 2
- Full screen reader integration
- Basic audio cue system
- Menu and UI announcements
For bug reports, feature requests, or general feedback:
- Open an issue on the GitHub repository
- Include your game version, mod version, and MelonLoader logs
This mod is provided as-is for accessibility purposes. Feel free to modify and redistribute with credit to the original authors.
Enjoy playing Hand of Fate with full accessibility!