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2 changes: 0 additions & 2 deletions cmake/compile_definitions/linux.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -148,8 +148,6 @@ if(${SUNSHINE_ENABLE_VULKAN})
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/vulkan_encode.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/vulkan_encode.cpp")
set_source_files_properties("${CMAKE_SOURCE_DIR}/src/platform/linux/vulkan_encode.cpp"
PROPERTIES COMPILE_OPTIONS "-Wno-deprecated-declarations")

# compile GLSL -> SPIR-V -> C include at build time
set(VULKAN_SHADER_DIR "${CMAKE_BINARY_DIR}/generated-src/shaders")
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14 changes: 0 additions & 14 deletions src/platform/linux/vulkan_encode.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -770,21 +770,7 @@ namespace vk {
submit.signalSemaphoreCount = sem_count;
submit.pSignalSemaphores = signal_sems.data();

#if !defined(FF_API_VULKAN_SYNC_QUEUES) || FF_API_VULKAN_SYNC_QUEUES
vk_dev.ctx->lock_queue(
(AVHWDeviceContext *) ((AVHWFramesContext *) hw_frames_ctx->data)->device_ref->data,
vk_dev.compute_qf,
0
);
#endif
auto res = vkQueueSubmit(vk_dev.compute_queue, 1, &submit, VK_NULL_HANDLE);
#if !defined(FF_API_VULKAN_SYNC_QUEUES) || FF_API_VULKAN_SYNC_QUEUES
vk_dev.ctx->unlock_queue(
(AVHWDeviceContext *) ((AVHWFramesContext *) hw_frames_ctx->data)->device_ref->data,
vk_dev.compute_qf,
0
);
#endif

if (res != VK_SUCCESS) {
BOOST_LOG(error) << "vkQueueSubmit failed: " << res;
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