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project.godot
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76 lines (65 loc) · 1.36 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Grass"
run/main_scene="uid://krvyyr20xseg"
config/features=PackedStringArray("4.4", "Forward Plus")
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=3
[global_group]
characters=""
[rendering]
textures/canvas_textures/default_texture_filter=0
lights_and_shadows/directional_shadow/size=16384
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=0
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0
lights_and_shadows/positional_shadow/atlas_size=16384
[shader_globals]
cloud_contrast={
"type": "float",
"value": 0.0
}
cloud_scale={
"type": "float",
"value": 0.0
}
cloud_speed={
"type": "float",
"value": 0.0
}
cloud_threshold={
"type": "float",
"value": 0.0
}
cloud_world_y={
"type": "float",
"value": 0.0
}
cloud_noise={
"type": "sampler2D",
"value": "res://Textures and Materials/Cloud_Noise.tres"
}
cloud_direction={
"type": "vec2",
"value": Vector2(0, 0)
}
light_direction={
"type": "vec3",
"value": Vector3(0, 0, 0)
}
cloud_shadow_min={
"type": "float",
"value": 0.2
}
cloud_diverge_angle={
"type": "float",
"value": 10.0
}