A stylised 3D pixel-art grass system, including both art assets and code, designed for use in games and interactive projects.
Created by Dylearn.
This project is intended to be easy to use, modify, and integrate into your own projects.
- Stylised 3D pixel-art grass
- Noise based heterogeneity
- Wind animated grass sprites
- Fake perspective
- Stepped frame rate
- Character-reactive displacement
- Hybrid toon shading
- World-space cloud simulation
- Debug buttons in shaders to better understand effects
This repository contains both code and art assets:
- Code
- Scripts / shaders used to render the grass
- Art assets
- Models / meshes
- Textures
- Other visual resources related to the grass
You are free to:
- Use this project in personal, educational, or commercial projects
- Modify the code and assets to suit your needs
- Include the grass in games, demos, or interactive media
If you use the assets in a project, attribution is required (see License below).
This project uses two licences, depending on what part of the repository you are using:
All source code (scripts, shaders, and tools) is licensed under the
MIT License.
You are free to use, modify, and redistribute the code with minimal restrictions.
All art assets (models, meshes, textures, and other visual content), except Waterfowl logo are licensed under
Creative Commons Attribution 4.0 (CC BY 4.0).
The Waterfowl project logo and branding assets are not licensed for reuse. All rights are reserved.
The logo may not be used, modified, or redistributed without explicit permission.
You are free to use, modify, and include the assets in commercial projects, as long as credit is given.
"[asset_name] asset(s) by Dylearn"
eg: "Grass assets by Dylearn"