A collection of example code for unreal engine.
Decorator, services and tasks for the Behaviour Tree AI system in UE4.
UInvokableAnimInstance is an extended animation instance that allows animations to be set and named in the Blueprint editor. Those animations can then be played on a given slot through C++ by referencing their name.
a data-table set-up for defining player skills and inventory items from a table.
Facial animation notification system for triggering certain blend shape animations at artist defined points in an animation.
Contains an example of a fully replicated first person shooter, with vaulting, climbing and sliding.
Components for created VR applications through pre-defined components.
Event interaction components for in-editor events.
VR object interface for responding to users holding/releasing objects.
Spawning arrows when a bow is drawn back and released.


