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MilloMod

License

MilloMod is a client-side utility mod for DiamondFire
aiming to improve development efficiency.

Download

You can download the latest build from the releases page or from the Modrinth Page.

Features

Feature Description Status
Editor A text-based interface for codeblocks Awaiting ModAPI
Quick Value Item Shift-Right Click an empty slot in a code-chest to insert a value-item directly Complete
Angels Grace Saves you from falling while having a menu open Complete
Lagslayer HUD HUD overlay of CPU usage Complete
Container Search Quickly search through menus Complete
Socket Serve A local socket server for tool integration, More info below Complete
Toggle Sprint Display HUD display if sprint is enabled Complete
Notifications Filtered chat messages appear in a temporary notification tray Complete
Skin Preview Hovering over a playerhead displays the skin adjacent to the menu Complete
Time Tracker Tracks how much time is spent in different modes and plots Unviewable
Sound Preview Instantly play all sounds in a menu at once Complete
Particle Color Shorthand Type #abcdef or f#abcdef for particle colors Complete
Waypoints Set plot specific waypoints, teleport to them with a keybind Complete
Argument Display Preview what arguments are expected in codeblock chests Complete
Dev Movement No Clip through blocks, accelerated aerial movement, thanks CodeClient Complete

Keybinds

Keybind Description Status
Spectator Toggle Toggle between spectator and creative mode Complete
Show Item Tags Hold to show custom item tags in the item lore Complete
Pick Chest Value Press to obtain the first item in the chest looked at Complete
Command Wheel Hold to open a radial to quickly execute commands Unfinished In-Game Config

Commands

Command Description Status
/milloactiondump Read the entire actiondump Complete
/colors | /col Open a color wheel, save color palettes to plots Complete
/settings View the mod's settings Complete
/waypoint | /wp Open a menu to manage waypoints Complete

Socket Serve

SocketServe provides a local socket server accessable on port 31321 (ws://localhost:31321). Received JSON objects require three keys:

  • "type": "item" | "template"
  • "source": Origin of the request
  • "data": ItemNBT or Template Data
{
	"type": "item",
	"source": "Whomever Sent Item",
	"data": "minecraft:stone[custom_name=\"Hello\"]"
}

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