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Aircraft AutopilotsadnesssadnessNEEDS MOAR TRIAGEGot looked at but needs validation its still a bug or replication or valid feature requestGot looked at but needs validation its still a bug or replication or valid feature request
Description
The spaceplane autopilot has very little variables the user can control. That sometimes makes it difficult to use it. Some critical situations I've identified:
- getting a large plane with not too much reserve thrust to altitude, it will stall because the autopilot pitches it up too much
- flying a plane at high altitudes where small steering inputs can fling the plane out of control or above engine flameout altitude
- getting an airplane with little roll or yaw stability to fly a certain course
Some features of real autopilots would help, some of them are already in Mechjeb and would only have to be extended to the spaceplane guidance UI:
- set/limit angle of attack
- set/limit rate of climb/descent
- set/limit IAS
- roll turns instead of yaw turns (the new aerodynamics make yaw turns as unpleasant as they are in the real world
- control over steering factors to dampen down control input on jumpy planes
You can probably get some ideas and input from either FlightGear (which is C++ admittedly, but programming, like love, is an universal language) and/or BD Armory which has marvelous plane and missile autopilots.
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Aircraft AutopilotsadnesssadnessNEEDS MOAR TRIAGEGot looked at but needs validation its still a bug or replication or valid feature requestGot looked at but needs validation its still a bug or replication or valid feature request