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  1. IbrahimPersonalProjects/C-Sharp-Software-Renderer IbrahimPersonalProjects/C-Sharp-Software-Renderer Public

    A real-time 3D software renderer built from scratch in C# using Windows Forms.

    C#

  2. IbrahimUnityLearningProjects/InputSystem IbrahimUnityLearningProjects/InputSystem Public

    A reusable management layer around Unity's Input System package that simplifies input handling, binding display, and runtime rebinding.

    C#

  3. IbrahimUnityLearningProjects/GameFlowSystem IbrahimUnityLearningProjects/GameFlowSystem Public

    A flexible, type-safe state machine framework for Unity games. Supports flat state machines, hierarchical state machines (HSM), transition guards, and Unity lifecycle integration.

    C#

  4. IbrahimUnityLearningProjects/MenuSystem IbrahimUnityLearningProjects/MenuSystem Public

    A type-safe, Unity-based menu management framework with stack-based navigation, caching, transition animations, and layered visibility support.

    C#