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Better handling for The End #248

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We should think of a way to handle the end.

An end in Multiplayer is a bit... bad. One player battles the dragon... and then? Delete the end?

In my opinion, we need an MV-plugin for the end! Post your ideas here.

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    State: Open to PROpen to anyone who frees like contributing to MV.Type: IdeaSuggestion for a new feature or enhancement.

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