fix: establish lighting phase zero baselines - #905
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Signed-off-by: MichaelFisher1997 <contact@michaelfisher.tech>
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📋 SummaryPR #905 closes #900 and establishes the phase-zero lighting baseline: it aligns the four-cascade shadow UBO across CPU, GLSL, and checked-in SPIR-V via a compile-time ABI gate plus a SPIR-V reflection script; adds transactional shadow-map recreation at frame boundaries; switches cascade fitting/sampling to the backend-allocated physical resolution; extends the deterministic The stated issue requirements are satisfied: deterministic fixtures, a repeatable capture matrix, and documented baselines are present and verified.
📌 Review Metadata
🔴 Critical Issues (Must Fix - Blocks Merge)None identified.
|
| Principle | Score | Notes |
|---|---|---|
| Single Responsibility | 8 | Each module has a clear role; shadow recreation is isolated in rhi_frame_orchestration. |
| Open/Closed | 7 | Compile-time ABI guards make the shadow layout hard to break; new debug channels still touch enum and shader. |
| Liskov Substitution | 8 | VTable default for getResolution keeps mock implementations compiling. |
| Interface Segregation | 7 | setShadowResolution appears in both IRenderSettings and IRenderQualityOptions; duplication is minor but could be consolidated. |
| Dependency Inversion | 8 | RHI interface abstracts Vulkan; shadow code uses IShadowContext. |
| Average | 7.6 |
🎯 Final Assessment
Overall Confidence Score: 88%
Confidence Breakdown:
- Code Quality: 85%
- Completeness: 90%
- Risk Level: 80%
- Test Coverage: 85%
Merge Readiness:
- All critical issues resolved
- SOLID average score >= 6.0
- Overall confidence >= 60%
- No security concerns
- Tests present and passing
Verdict:
MERGE
The PR lands the phase-zero baseline cleanly with passing tests and no safety blockers; only minor documentation and low-risk polish items remain.
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"reviewed_sha": "08787e0a445c564d5a15c4d112a5cd12545b0bf6",
"critical_issues": 0,
"high_priority_issues": 0,
"medium_priority_issues": 0,
"overall_confidence_score": 88,
"recommendation": "MERGE"
}
Summary
Verification
nix develop --command zig build testnix develop --command zig build -Dskip-presentdocs/benchmarks/lighting-phase0-high.json; it records existing draw-call and GPU-memory SLO breachesKnown Existing Failure
nix develop --command zig build test-robustnessdoes not compile on the repository Zig 0.16 toolchain becausesrc/integration_test_robustness.zigstill switches on the removed.Exitedprocess term tagCloses #900