To avoid multiple firing, 3 separate states must be recognized. Controler.GetKeyDown() must be changed to reflect this. Controller.GetKey() should be added to accomodate for the 3rd state.
To avoid multiple firing, 3 separate states must be recognized.
Controler.GetKeyDown() must be changed to reflect this.
Controller.GetKey() should be added to accomodate for the 3rd state.