Fixed an issue that retaliation will make the unit keep switching among multiple targets with the same amount of threat#2075
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Coronia merged 2 commits intoPhobos-developers:developfrom Jan 31, 2026
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Coronia
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codes look fine but not sure how to test it
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In vanilla the HTNK will continuously rotate its turret and fire at different targets. |
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I've noticed this issue when testing delayed fire logic, as AI units kept resetting their targets everytime they got shot at, and thus be unable to actually attack anything when under constant fire. Same problem happened with FireUp=, for infantry or vehicles. It is indeed fixed now. |
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