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4 changes: 3 additions & 1 deletion CREDITS.md
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Expand Up @@ -736,4 +736,6 @@ This page lists all the individual contributions to the project by their author.
- **Damfoos** - extensive and thorough testing
- **Dmitry Volkov** - extensive and thorough testing
- **Rise of the East community** - extensive playtesting of in-dev features
- **11EJDE11** - Prevent mpdebug number from being drawn when visibility toggled off
- **11EJDE11**:
- Prevent mpdebug number from being drawn when visibility toggled off
- Fixed a desync caused by inconsistent shroud state
1 change: 1 addition & 0 deletions docs/Fixed-or-Improved-Logics.md
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Expand Up @@ -297,6 +297,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- Allow the default value of `DefaultToGuardArea` to be defined by `[General] -> DefaultToGuardArea`.
- Fixed the bug that cause technos teleport to cell 0,0 by ChronoSphere superweapon.
- Fixed the bug that techno in attack move will move to target if it cannot attack it.
- Fixed a desync caused by inconsistent shroud state.

## Fixes / interactions with other extensions

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1 change: 1 addition & 0 deletions docs/Whats-New.md
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Expand Up @@ -592,6 +592,7 @@ Vanilla fixes:
- Fixed the issue where units recruited by a team with `AreTeamMembersRecruitable=false` cannot be recruited even if they have been liberated by that team (by TaranDahl)
- Fixed the bug that cause technos teleport to cell 0,0 by ChronoSphere superweapon (by NetsuNegi)
- Fixed the bug that techno in attack move will move to target if it cannot attack it (by NetsuNegi)
- Fixed a desync caused by inconsistent shroud state (By 11EJDE11)

Phobos fixes:
- Fixed the bug that `AllowAirstrike=no` cannot completely prevent air strikes from being launched against it (by NetsuNegi)
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4 changes: 4 additions & 0 deletions src/Misc/Hooks.BugFixes.cpp
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Expand Up @@ -2999,3 +2999,7 @@ DEFINE_HOOK(0x6EA870, TeamClass_LiberateMember_Start, 0x6)
pMember->RecruitableB = true;
return 0;
}

// Fixes a desync caused by a check for shrouding at a specific cell
// Sets Session.MPGameMode->SkipCheatCheck() to true
DEFINE_PATCH(0x5C0E30, 0xB0, 0x01)