Building turret animations#2170
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TaranDahl
approved these changes
Apr 12, 2026
Fryone
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Apr 14, 2026
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Building turret animations
TurretAnim(Damaged)withTurretAnimIsVoxel=falseonly displays one frame per each of the 32 facings. This can now be increased an there are additional animations available for low power state and firing weapons.IdleFrames,LowPowerIdleFrames,FiringFrames,LowPowerFiringFrames, animations with frame count set to 0 will be skipped / ignored.FiringFramesstarts playing when attacking and weapon can fire, it will not stop firing of weapon until it has finished playing nor will anything prevent it from looping multiple times if weapon firing is blocked by delayed firing for longer than there are frames for. Matching delayed firing duration with firing frame count can be used to make pre-firing animation.In
rulesmd.ini: