This repository provides a clean and ready-to-use LibGDX base project designed for developers who want to quickly experiment with new gameplay mechanics, systems, or ideas without starting from scratch.
You can clone this project and immediately begin testing new features in a structured LibGDX environment.
It is also suitable for beginners who want to understand how a simple LibGDX project is organized in practice.
This project intentionally keeps things minimal while providing a solid foundation:
- Tiled map integration
- Basic character rendering
- Camera setup
- Screen structure
- Project architecture ready for extension
- Clean and understandable code structure
No animations, no Box2D, no complex systems — this is intentional. This project is meant to be a sandbox for your own experiments.
git clone https://github.com/ProGencel/libGDX-Base-ProjectThen open the project with IntelliJ IDEA and run the DesktopLauncher.
You are now ready to start experimenting.
Create your new systems, mechanics, or experiments inside the project and plug them into the existing structure. You don't need to deal with project setup, window creation, or map integration.
Focus only on what you want to test.
- LibGDX developers who want a reusable starting point
- Developers who frequently prototype new ideas
- Beginners who want to see a simple, real project structure
To provide a lightweight, extendable LibGDX template that saves time and encourages experimentation.