Typscript powered, Phaser engined, this is a simple and opensource brick breaker. I hope It will be a good example for any phaser-typescript dev-beginners. Take it and do whatever you want with it, play with it, in terms of game or code ! :)
The demo : http://qmousset.be/brick-breaker/ (develop branch version)
Workboard : https://tree.taiga.io/project/quentinou-brick-breaker/kanban
To install this brick breaker, follow the steps below :
- Clone this repository
- cd into the new folder
- yarn && yarn start
- Play it at http://localhost:3000
Enjoy!
PS: Give me your feedback in anytime for anything. This project is still in development. :)
- While increasing the vertical velocity of the ball, that ball has a kind of choppy effect. It's like a framerate issue (well, in my opinion), even if the FPS is close to 60 though. Still need to investigate this. seems not happening on all devices, only on my development laptop
- Sometimes, when the ball is colisionning the paddle, it is not visually colisionning it, it's like the colision happens a bit above the paddle. It's not everytime though. Still need to investigate this.