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good first issueGood for newcomersGood for newcomersperformanceSomething's slower than it should beSomething's slower than it should be
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We could potentially reduce vertex workload by 1/3 via the post-transform cache by supplying a simple static index buffer for a chunk's worth of faces. The index buffer is the same for all chunks because each chunk is a series of quads.
Best to pursue this after establishing a rendering benchmark, so any actual performance impact can be measured.
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good first issueGood for newcomersGood for newcomersperformanceSomething's slower than it should beSomething's slower than it should be