Killing this enemy causes it to explode after a short delay. Unlike boomers, would not voluntarily explode and cannot be walked through while primed. Attacks with melee. References: Deep Rock Galactic's Glyphid Exploder, Team Fortress 2's Sentry Buster.
For this one, I'm imagining some kind of big red biological "warning light" on its back that "turns on" when it's going to explode.
Killing this enemy causes it to explode after a short delay. Unlike boomers, would not voluntarily explode and cannot be walked through while primed. Attacks with melee. References: Deep Rock Galactic's Glyphid Exploder, Team Fortress 2's Sentry Buster.
For this one, I'm imagining some kind of big red biological "warning light" on its back that "turns on" when it's going to explode.