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Unit Reference TriggerDefinedEvent

S2NX7 edited this page Sep 30, 2025 · 2 revisions

TriggerDefinedEvent

Screenshot 2025-09-30 141349

Triggers an event to all Defined Events listening for a specific type on the target GameObject.

Input Ports

  • EventTarget : The target GameObject that will receive the defined event. If null, defaults to self.
  • enter : Executes this node to trigger the event.
  • Additional inputs are dynamically created based on the event type and allow passing values to the event's fields or properties.

Output Ports

  • exit : Executed after the defined event has been triggered.

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