I have a yaml for
start_with_consumables:
# Choose whether to start with basic consumables (99 rupees, 10 deku sticks, 20 deku nuts).
'false': 50
'true': 0
receive_filled_wallets:
# Choose whether you receive wallets pre-filled (not including the starting wallet).
'false': 50
'true': 0
start_with_inverted_time:
# Choose whether time starts out inverted at Day 1, even after a reset.
'false': 50
'true': 0
When the game starts, it loads correctly without money and normal time. However, if the game crashes (it does a lot) and the save is loaded, the waller starts filled (tested on kid's wallet, not sure if I get 99 or full wallet). Edit: With Adult's Wallet, it gives the full ammount too.
This was played on a "multiworld" but with only one player.
Also, the day starts normal when the game starts, but if you load a save, it starts inverted even if I had no oportunity to try song of inverted time.
I have a yaml for
When the game starts, it loads correctly without money and normal time. However, if the game crashes (it does a lot) and the save is loaded, the waller starts filled (tested on kid's wallet, not sure if I get 99 or full wallet). Edit: With Adult's Wallet, it gives the full ammount too.
This was played on a "multiworld" but with only one player.
Also, the day starts normal when the game starts, but if you load a save, it starts inverted even if I had no oportunity to try song of inverted time.