A visual node editor for building Minecraft automation workflows.
Created by soymods.
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Pathmind lets you build automation with a visual graph instead of writing commands or scripts. You place nodes, connect them, configure parameters, then run the graph in-game.
The current mod includes:
- A visual editor for building automation graphs in-game.
- Workspace and preset management for saving and organizing your graphs.
- Runtime automation features for executing workflows and reacting to game state.
- Pathfinding and movement automation, with optional integrations for expanded behavior.
- An in-game marketplace for sharing and discovering community presets.
- HUD and editor feedback to help monitor execution and troubleshoot graphs.
- Full-screen graph editing built around nodes and connections.
- Tools for organizing, editing, and validating workflows.
- Customizable editor presentation and general usability settings.
- Node categories for flow control, world interaction, player actions, data handling, sensing, parameters, and reusable logic.
- Support for combining simple actions into larger automation workflows.
- Reusable graph structures for building modular systems.
- Run graphs directly in-game and monitor what they are doing.
- Build workflows that respond to events, conditions, and changing state.
- Use runtime state and feedback overlays while automation is active.
Pathmind ships with its own local movement backend and also supports Baritone-aware nodes.
- Built-in movement and pathfinding support for navigation-focused automation.
- Optional Baritone integration for players who want expanded navigation behavior.
- Visual feedback for navigation state while workflows are running.
The in-game marketplace is more than a static browser:
- Browse shared presets from inside the mod.
- Import community presets into your own workspace.
- Publish and manage your own presets through the in-game UI.
Default keybinds:
- Open editor:
Right Alt - Play graphs:
K - Stop graphs:
J
Pathmind also adds main-menu integration so the editor is reachable before joining a world.
- Minecraft
1.21through1.21.11 - Fabric Loader
0.17.3or newer - Matching Fabric API
- Java
21+
- Baritone API mod for Baritone-backed nodes and extended navigation/building integration
- UI Utils for UI automation nodes and related integrations
- Install Fabric Loader for your target Minecraft version.
- Install the matching Fabric API release.
- Download the correct Pathmind jar from Modrinth.
- Place the jars in your
modsfolder. - Launch the game and open Pathmind with the configured keybind.
Pathmind stores data inside your Minecraft directory under pathmind/.
pathmind/presets/: saved workspace graphspathmind/active_preset.txt: current preset selectionpathmind/settings.json: user settingspathmind/marketplace_auth.json: marketplace session data
Imported marketplace presets and exported graphs also flow through this preset system.
- Release jars are versioned as
pathmind-<modVersion>+mc<gameVersion>.jar. - The same codebase is built for every supported Minecraft target from
1.21through1.21.11. - Multiple language files are included.
- Marketplace listings include version compatibility metadata.
git clone https://github.com/soymods/pathmind.git
cd pathmind
./gradlew buildArtifacts are written to build/libs/.
./gradlew runClient./gradlew build -Pmc_version=1.21.11Convenience tasks:
./gradlew buildMc1_21_11./gradlew buildAllTargets
1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11
| Component | Version |
|---|---|
| Mod Version | 1.1.4 |
| Supported Minecraft Versions | 1.21 - 1.21.11 |
| Fabric Loader | 0.17.3+ |
| Java | 21+ |
Use RELEASE_GATE.md before promoting a build.
This project is distributed under the custom Pathmind License (All Rights Reserved) in LICENSE.txt.
In short:
- Redistribution, modification, or re-uploading is not allowed without explicit written permission.
- Videos featuring the mod are allowed, including monetized videos.
- Modpack inclusion is allowed under the limits described in the license.
- The mod is provided as-is without warranty.
- Issues: GitHub Issues
- Downloads: Modrinth
- Community: Discord
- FabricMC for the modding framework
- Blender and Scratch for helping inspire the node-based workflow direction