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MelonMaker_X_2048_Game

Welcome to the 2048 x Melon Maker Game! This game is a unique combination of two classic games: 2048 and Melon Maker. Experience a fun and challenging 2D tile-based game where your goal is to merge fruits to reach the ultimate goal—the Melon!

🕹️ Gameplay

In this game, you'll stack and merge fruits on a grid to create higher-tier fruits and score points. The hierarchy of fruits mirrors the numbers in 2048:

  • Cherry (2)
  • Blueberry (4)
  • Strawberry (8)
  • Apple (16)
  • Orange (32)
  • Peach (64)
  • Grape (128)
  • Banana (256)
  • Coconut (512)
  • Pineapple (1024)
  • Melon (2048) - The ultimate goal!

Features

  • Grid-based Gameplay: Inspired by 2048 and Melon Maker, with fruit-themed tile mechanics.
  • Fruit Merging: Combine fruits of the same type to create higher-tier fruits.
  • Score Points: Accumulate points as you merge fruits and progress towards the Melon.
  • Dynamic Levels: Complete levels and move on to new challenges with randomly generated grids.
  • Space Management: Navigate the limited grid space to maximize your score and reach the Melon.

🚀 Installation & Setup

To play the game locally, follow these steps:

  1. Clone the repository:
    git clone https://github.com/Shaik-Hamzah123/2048-x-melon-maker.git
    cd 2048-x-melon-maker
            
  2. Open the project in Unity:
    • Open Unity Hub and import the project folder.
    • Ensure you have the compatible Unity version installed.
  3. Build & Run:
    • Use Unity's Build settings to compile and run the game on your desired platform.

🖼️ Game Preview

You can watch a preview of the game in action here.

🎮 How to Play

  • Controls: Use the WASD keys or the arrow keys on your keyboard to move and merge fruits on the grid.
  • Merge Fruits: Align fruits of the same type to merge them and create the next fruit in the hierarchy.
  • Strategy: Plan your moves carefully to avoid running out of space and to reach the ultimate Melon.

🛠️ Tools & Technologies

  • Unity Engine: Used for game development.
  • C#: The primary programming language used to implement game mechanics.

📂 Project Structure

Here's a brief overview of the project's folder structure under Assets:

  • Fonts/ - Contains font files used in the game.
  • PixelFood/ - Contains pixel art assets for the fruit sprites.
  • Prefabs/ - Contains prefab objects used in the game.
  • Scenes/ - Contains the Unity scenes used in the game.
  • Scripts/ - Contains the C# scripts that handle game logic.
  • Sprites/ - Contains the 2D sprite assets.
  • Tiles/ - Contains tile assets used for the grid.

👤 Author

Shaik Hamzah - GitHub

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