Welcome to the 2048 x Melon Maker Game! This game is a unique combination of two classic games: 2048 and Melon Maker. Experience a fun and challenging 2D tile-based game where your goal is to merge fruits to reach the ultimate goal—the Melon!
In this game, you'll stack and merge fruits on a grid to create higher-tier fruits and score points. The hierarchy of fruits mirrors the numbers in 2048:
- Cherry (2)
- Blueberry (4)
- Strawberry (8)
- Apple (16)
- Orange (32)
- Peach (64)
- Grape (128)
- Banana (256)
- Coconut (512)
- Pineapple (1024)
- Melon (2048) - The ultimate goal!
- Grid-based Gameplay: Inspired by 2048 and Melon Maker, with fruit-themed tile mechanics.
- Fruit Merging: Combine fruits of the same type to create higher-tier fruits.
- Score Points: Accumulate points as you merge fruits and progress towards the Melon.
- Dynamic Levels: Complete levels and move on to new challenges with randomly generated grids.
- Space Management: Navigate the limited grid space to maximize your score and reach the Melon.
To play the game locally, follow these steps:
- Clone the repository:
git clone https://github.com/Shaik-Hamzah123/2048-x-melon-maker.git cd 2048-x-melon-maker - Open the project in Unity:
- Open Unity Hub and import the project folder.
- Ensure you have the compatible Unity version installed.
- Build & Run:
- Use Unity's Build settings to compile and run the game on your desired platform.
You can watch a preview of the game in action here.
- Controls: Use the WASD keys or the arrow keys on your keyboard to move and merge fruits on the grid.
- Merge Fruits: Align fruits of the same type to merge them and create the next fruit in the hierarchy.
- Strategy: Plan your moves carefully to avoid running out of space and to reach the ultimate Melon.
- Unity Engine: Used for game development.
- C#: The primary programming language used to implement game mechanics.
Here's a brief overview of the project's folder structure under Assets:
- Fonts/ - Contains font files used in the game.
- PixelFood/ - Contains pixel art assets for the fruit sprites.
- Prefabs/ - Contains prefab objects used in the game.
- Scenes/ - Contains the Unity scenes used in the game.
- Scripts/ - Contains the C# scripts that handle game logic.
- Sprites/ - Contains the 2D sprite assets.
- Tiles/ - Contains tile assets used for the grid.
Shaik Hamzah - GitHub