Probably well-known one. Should it be considered as a bug?
https://forums.alliedmods.net/showthread.php?p=2723746
[L4D1 & L4D2] Remove Weapons/Carryables Collision [v1.0.5 | 11-April-2021]
Although I know that Sir you've previously went through this one, it would be helpful if the mentioned issue is ought to be gone.
However, I did notice that this plugin leads to unexpected issues, for example, gascan explodes by melee hit. Not sure whether hittables interact with items.
Or maybe we can use Collision Hook of SDKHook_ShouldCollide to customize collision rules on those things, perhaps at a cost of some performance.
https://www.twitch.tv/vanillezz/clip/TolerantFriendlyDragonWutFace?filter=clips&range=all&sort=time
Probably well-known one. Should it be considered as a bug?
https://forums.alliedmods.net/showthread.php?p=2723746
[L4D1 & L4D2] Remove Weapons/Carryables Collision [v1.0.5 | 11-April-2021]
Although I know that Sir you've previously went through this one, it would be helpful if the mentioned issue is ought to be gone.
However, I did notice that this plugin leads to unexpected issues, for example, gascan explodes by melee hit. Not sure whether hittables interact with items.
Or maybe we can use Collision Hook of SDKHook_ShouldCollide to customize collision rules on those things, perhaps at a cost of some performance.
https://www.twitch.tv/vanillezz/clip/TolerantFriendlyDragonWutFace?filter=clips&range=all&sort=time