Not sure how we arrived at this value for sv_gravity: https://github.com/SirPlease/L4D2-Competitive-Rework/blob/master/addons/sourcemod/scripting/TickrateFixes.sp#L132
But it doesn't seem to accurately mimic 30 tick / 800 sv_gravity behaviour, I think this value could be improved.
Jump height is not significantly changed by tickrate, however the time to land from a jump is different.
Fall damage is affected, as it seems the acceleration while falling is different.
I did some testing with different tickrates and sv_gravity settings, some results below:
Jump Heights:
T: 30 / G: 800 [APEX] J-HEIGHT: 56.822204 / TIME: 0.300003
T: 30 / G: 800 [LAND] Z-VEL: -230.200027 / TIME: 0.599990
T: 100 / G: 800 [APEX] J-HEIGHT: 56.975982 / TIME: 0.310028
T: 100 / G: 800 [LAND] Z-VEL: -238.200073 / TIME: 0.610015
T: 100 / G: 750 [APEX] J-HEIGHT: 59.581939 / TIME: 0.330001
T: 100 / G: 750 [LAND] Z-VEL: -237.700073 / TIME: 0.650009
T: 100 / G: 765 [APEX] J-HEIGHT: 58.779815 / TIME: 0.320007
T: 100 / G: 765 [LAND] Z-VEL: -239.799804 / TIME: 0.640014
Fall Damage:
Very small fall:
T: 30 / G: 800 [FALL] DMG: 0.694448 / Z-VEL: -573.333374
T: 100 / G: 800 [FALL] DMG: 5.062499 / Z-VEL: -596.000000
T: 100 / G: 750 [FALL] DMG: 0.738525 / Z-VEL: -573.750000
T: 100 / G: 765 [FALL] DMG: 1.206683 / Z-VEL: -577.575866
Small fall:
T: 30 / G: 800 [FALL] DMG: 6.250000 / Z-VEL: -600.000000
T: 100 / G: 800 [FALL] DMG: 5.062499 / Z-VEL: -596.000000
T: 100 / G: 750 [FALL] DMG: 1.763916 / Z-VEL: -581.250000
T: 100 / G: 765 [FALL] DMG: 2.485725 / Z-VEL: -585.225891
Medium fall:
T: 30 / G: 800 [FALL] DMG: 34.027717 / Z-VEL: -653.333251
T: 100 / G: 800 [FALL] DMG: 45.562503 / Z-VEL: -668.000000
T: 100 / G: 750 [FALL] DMG: 30.767822 / Z-VEL: -648.750000
T: 100 / G: 765 [FALL] DMG: 34.571540 / Z-VEL: -654.076110
High fall:
T: 30 / G: 800 [FALL] DMG: 88.125091 / Z-VEL: -710.199951
T: 100 / G: 800 [FALL] DMG: 88.125244 / Z-VEL: -710.200073
T: 100 / G: 750 [FALL] DMG: 63.700424 / Z-VEL: -687.700073
T: 100 / G: 765 [FALL] DMG: 67.189964 / Z-VEL: -691.151184
Very high fall:
T: 30 / G: 800 [FALL] DMG: 306.249206 / Z-VEL: -839.999633
T: 100 / G: 750 [FALL] DMG: 282.135009 / Z-VEL: -828.750000
T: 100 / G: 765 [FALL] DMG: 301.188842 / Z-VEL: -837.676696
(Tried testing on 90 tick but the results weren't worth including, they were not much different than 100 tick so changing to 90 tick would not be an improvement)
I found a value of 765 for sv_gravity to be closer to default than the current value, but it could still use some adjustment. For smaller falls fall damage will be increased compared to normal, then at ~35 the damage starts being reduced compared to normal.
This value still needs some adjustment, very small amounts of fall damage are increased, such as falls that do <1 damage on default settings, these can deal >1 damage on 765 gravity.
Plugin used for testing: https://github.com/Derpduck/Derpduck-L4D2-Scripts/blob/main/sourcemod/scripting/measure_jumps.sp
Not sure how we arrived at this value for sv_gravity: https://github.com/SirPlease/L4D2-Competitive-Rework/blob/master/addons/sourcemod/scripting/TickrateFixes.sp#L132
But it doesn't seem to accurately mimic 30 tick / 800 sv_gravity behaviour, I think this value could be improved.
Jump height is not significantly changed by tickrate, however the time to land from a jump is different.
Fall damage is affected, as it seems the acceleration while falling is different.
I did some testing with different tickrates and sv_gravity settings, some results below:
(Tried testing on 90 tick but the results weren't worth including, they were not much different than 100 tick so changing to 90 tick would not be an improvement)
I found a value of 765 for sv_gravity to be closer to default than the current value, but it could still use some adjustment. For smaller falls fall damage will be increased compared to normal, then at ~35 the damage starts being reduced compared to normal.
This value still needs some adjustment, very small amounts of fall damage are increased, such as falls that do <1 damage on default settings, these can deal >1 damage on 765 gravity.
Plugin used for testing: https://github.com/Derpduck/Derpduck-L4D2-Scripts/blob/main/sourcemod/scripting/measure_jumps.sp