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Add a fallback for breakable hittables#959

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SirPlease merged 2 commits into
SirPlease:masterfrom
jensewe:l4d2_hittable_control
May 14, 2026
Merged

Add a fallback for breakable hittables#959
SirPlease merged 2 commits into
SirPlease:masterfrom
jensewe:l4d2_hittable_control

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@jensewe jensewe commented May 14, 2026

Fix:

  • Hittable pieces will now make a new entry if the breakable parent doesn't have one, to resolve potential overhit issues.

Change:

  • Added back the classname check in OnTakeDamage, and remove unnecessary resetting in OnEntityDestroyed.
  • Minor debug message changes.

Fix:
- Hittable pieces will now make a new entry if the breakable parent doesn't have one, to resolve potential overhit issues.
@jensewe jensewe marked this pull request as draft May 14, 2026 17:02
@jensewe jensewe marked this pull request as ready for review May 14, 2026 17:12
Change:
- Added back the classname check in `OnTakeDamage`, and remove unnecessary resetting in `OnEntityDestroyed`.
- Minor debug message changes.
@SirPlease SirPlease merged commit b34e802 into SirPlease:master May 14, 2026
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2 participants