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Binary file modified addons/sourcemod/plugins/optional/l4d2_hittable_control.smx
Binary file not shown.
6 changes: 3 additions & 3 deletions addons/sourcemod/scripting/l4d2_hittable_control.sp
Original file line number Diff line number Diff line change
Expand Up @@ -140,7 +140,7 @@ public Plugin myinfo =
{
name = "L4D2 Hittable Control",
author = "Stabby, Visor, Sir, Derpduck, Forgetest",
version = "0.9.2",
version = "0.9.3",
description = "Allows for customisation of hittable damage values (and debugging)"
};

Expand Down Expand Up @@ -415,7 +415,7 @@ Action Physics_OnTakeDamage(int victim, int &attacker, int &inflictor, float &da
g_PhysicsHitInfos.SetArray(g_nPhysicsHitInfoEntry[victim], info);
DebugMsg("(#%d) Physics_OnTakeDamage [%N]", victim, attacker);
}
else if (IsEntityClassname(attacker, "prop_physics*"))
else if (IsEntityClassname(attacker, "prop_physics*") || IsEntityClassname(attacker, "prop_car_alarm"))
{
DebugMsg("(#%d) Physics_OnTakeDamage prop_physics (#%d)", victim, attacker);

Expand Down Expand Up @@ -601,7 +601,7 @@ Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, in
if (!IsValidEdict(attacker)
|| !IsValidEdict(inflictor)
|| g_nPhysicsHitInfoEntry[inflictor] == -1
|| !IsEntityClassname(inflictor, "prop_physics*"))
|| (!IsEntityClassname(inflictor, "prop_physics*") && !IsEntityClassname(inflictor, "prop_car_alarm")))
return Plugin_Continue;

if (IsTank(victim) && hTankSelfDamage.BoolValue)
Expand Down
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