SpaRcle Engine is an ongoing game engine developed in C++. It aims to establish a strong base for game creation and is currently in the early stages of development, emphasizing the creation of a versatile and efficient architecture.
- MSVC (stable)
- GCC (stable)
- Clang (Stable)
- MinGW
- Cygwin
- Windows 10/11
- Linux X11 (partial)
- Linux Wayland (in active development)
- Android
- iOS - not planned in near future
- MacOS - not planned in near future
- master - branch for releases
- dev - active development branch
- features/* - branches for new features
- tmp/* - temporary branches for dangerous experiments
- release/* - branches for release candidates
See documentation
- Custom shader language with reflection and cross-compilation.
- Modular render graph with fully customizable pipeline.
- Vulkan-based renderer optimized for performance.
- Multi-camera rendering with support for multiple viewports and render targets.
- C++ hot-reload scripting with state preservation.
- Compile-time metadata & reflection system.
- Single-file ~80 MB executable that deploys only to its own directory and requires no installation.
Why SpaRcle Engine?
It's a lightweight and simple Unity-like game engine that maximizes cross-platform
compatibility and utilizes fast and efficient C++ for scripting.
The engine offers the flexibility to customize the graphics pipeline
according to specific requirements.
The ability to create endless procedurally generated worlds is provided
wtih a system that divides the world into regions and chunks.

