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An interactive pathfinding simulation implementing the A* pathfinding algorithm. The simulation will find the shortest path between two points. The user can select a start and end point, place barriers, or even have a maze generate for them. Mazes are generated using a Depth First search algorithm, which I created after researching maze generating algorithms on wikipedia. I was inspired by Sebastian Lague's youtube demo of Astar, and other pathfinding algorithms, so I decided to challenge myself and create one in Unity.

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An interactive pathfinding algorithm demo in Unity.

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