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Construct — Declarative Agent Topology Definition

construct is a Rust framework for defining, validating, and instantiating multi-agent system topologies using a declarative specification. Instead of hardcoding agent relationships in application logic, you describe the topology — nodes (agents), edges (communication channels), and capabilities — as data, and construct materializes it into a running graph.

Why It Matters

Modern AI systems rarely consist of a single agent. Orchestrating multiple specialized agents — a planner, a researcher, a critic, a tool-caller — requires explicit topology management. Hardcoding these relationships leads to brittle systems where adding or removing an agent means rewriting routing logic.

Declarative topology solves three problems:

  1. Separation of concerns — The what (agent capabilities) is decoupled from the how (message routing, lifecycle).
  2. Runtime reconfiguration — Topologies can be swapped without recompilation, enabling A/B testing of agent graphs.
  3. Formal verification — A declarative spec can be validated for cycles, deadlocks, and capability coverage before deployment.

How It Works

A topology is a directed graph G = (V, E) where:

  • V is the set of agent nodes, each with a capability vector cᵢ ∈ {0,1}ᵏ over k capability dimensions.
  • E ⊆ V × V is the set of communication edges representing message-passing channels.

Topology Validation

Given a graph G, the framework validates:

Property Method Complexity
Acyclicity DFS-based cycle detection O(V + E)
Connectivity Union-Find on edge set O(E · α(V)) ≈ O(E)
Capability coverage Set union over reachable nodes O(V · k)
Deadlock freedom Detect sinks with no handler O(V)

Where α is the inverse Ackermann function (amortized near-constant).

Instantiation

The declarative spec is compiled into an adjacency-list representation:

Topology → Graph { nodes: Vec<AgentNode>, edges: Vec<(NodeId, NodeId)> }

Each AgentNode carries its capability vector and a factory closure for instantiation.

Quick Start

[dependencies]
construct = "0.1"
use construct::stub;

fn main() {
    println!("{}", stub::hello());
    // => "hello from construct"
}

API

stub

  • pub fn hello() -> &'static str — Returns the framework greeting string. Placeholder for the full topology builder API currently under development.

Planned API Surface

// Define a topology declaratively
let topology = Topology::builder()
    .node("planner", Capability::Planning)
    .node("researcher", Capability::Search)
    .node("critic", Capability::Verification)
    .edge("planner", "researcher")
    .edge("researcher", "critic")
    .edge("critic", "planner")  // feedback loop
    .build()?;

// Validate before deployment
topology.validate()?;  // checks acyclicity (if required), coverage, etc.

// Instantiate
let graph = topology.instantiate(&runtime);

Architecture Notes

construct is part of the SuperInstance ecosystem, where the γ + η = C principle applies:

  • γ (gamma): The declarative topology specification — the static description of what the agent graph should be.
  • η (eta): The runtime instantiation — the dynamic, running agent graph with live message passing.
  • C (Configuration): The emergent system behavior that arises when the topology specification (γ) meets the runtime environment (η).

The construct crate provides γ (the specification language and validator). The runtime engine (η) consumes validated topologies and manages their lifecycle. Together they yield C — a correctly-configured multi-agent system whose behavior is predictable, auditable, and modifiable at the topology level.

This separation mirrors the classical policy vs. mechanism split in operating systems: the topology declares policy (who talks to whom, who does what), while the runtime provides mechanism (message queues, lifecycle hooks, failure handling).

References

  • Bond, A. H., & Gasser, L. (1988). Readings in Distributed Artificial Intelligence. Morgan Kaufmann. — Foundational treatment of multi-agent coordination topologies.
  • Durfee, E. H., Lesser, V. R., & Corkill, D. D. (1987). "Coherent Cooperation Among Communicating Problem Solvers." IEEE Transactions on Computers, 36(11), 1275–1291. — Partial global planning and agent network topology.
  • Sycara, K. P. (1998). "Multiagent Systems." AI Magazine, 19(2), 79–92. — Survey of multi-agent architectures and communication patterns.
  • Stone, P., & Veloso, M. (2000). "Multiagent Systems: A Survey from a Machine Learning Perspective." Autonomous Robots, 8(3), 345–383. — Taxonomy of agent topologies and learning in multi-agent settings.
  • Werbos, P. J. (2009). "Intelligence in the Brain: A Theory of How it Works and How to Build it." Neural Networks, 22(3), 200–212. — Recurrent cognitive topologies relevant to agent graph design.
  • Tarjan, R. E. (1972). "Depth-First Search and Linear Graph Algorithms." SIAM Journal on Computing, 1(2), 146–160. — O(V + E) cycle detection and strongly connected components.
  • Cormen, T. H., et al. (2022). Introduction to Algorithms, 4th ed., Ch. 21 (Disjoint Sets) and Ch. 22 (Graph Algorithms). MIT Press. — Union-Find and graph traversal foundations.

License

MIT

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The Construct — blank PLATO shell for any agent

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