Commit 020c8ea
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Release SuperTux 0.7.0 beta 2
Changes from the last beta include (stripped down to notable changes):
- Multiplayer improvements
- Editor testing cursor position
- Fixes issues with relative paths
- Fix occasional use after free with editor
- Fix crashes
- oldbomb fuse ~5s -> ~2s
- Switch DrawingRequest to a variant
- Goldbomb no longer drops coins when not glinted
- Fix worldmap secrets not working
- video_system: fix opengl description lapse
- granito: ignore itself in airborne check
- granito: add moving statics to airborne check
- Fix pushing unisolids w/ rocks
- Dewrangle c++ symbols on backtrace
- editor: Fix state save for unset tilemap
- editor: Always start in tile mode
- Updated manual pages
- Menu level improvements
- Fix left and right directions for rocket launcher
- Fix office nights coins
- fix granito village bonus blocks
- unglint snowball falling in spikes
- make WEIP 5% easier
- Add option to allow ignoring the hardcoded player limit
- Enable use of peeking keys for navigation in the menus
- Implement new node circle graphics for the editor
- Preemptively prevent crash where screen stack is empty but we try to get last screen
- Ctrl+Alt+g to toggle ghost mode
- Bullets bounce on slopes
- editor: Update toolbar when switching to tile/object from menu
- Make hairlines look less ugly (in menus)
- Prevent world selection into same world
- Start Parsing type for MrBomb
- editor: Highlight current tool in toolbox
- Various improvements to many levels in world1 and world2
- Replace removed worldmap dot "perfect" images with new ones in "hiddendot.sprite"
- Call `parse_type()` in `LeafShot` constructor
- Fix incorrect download progress
- Fix some level tpyos
- Fix impossible secret in CoM
- Fix sticky objects not working
- Fix some tiling/bg errors
- Move keys to right side of screen
- Rooted Forest Cutscenes
- crusher: fix sideways crusher bugs
- root_sapling: prevent spawning roots in root sapling
- shard: fix not despawning on crushers
- Allow for building without networking support
- editor: 'Unset' last placed position on mouse depress
- editor: Stop 'refreshing' layers after any change
- Add Floating Tux Dolls
- Fix crash when activating 'Show collision rects' in debug menu
- libepoxy support
- Disallow pausing if level starting
- Re-add world select backgrounds in worldmaps
- Fix GL context destruction order
- flatpak: Enable OpenGL support
- badguy: Make totems work again
- CMake 4 fixes
- player: Unduck when killed completely
- Add Russian translation of Comment to supertux2.desktop.in
- Add deeply rooted song
- Bullets can now bounce on slopes!
- Add favicon to WASM builds
- gameconfig: Save flash intensity correct
- Make starting levels/worldmap work again
- Bullet moves faster than Tux in water
- Reset viewport in title_screen after leaving editor, not in editor.
- Fix rock crushing tux from below in antigrav mode
- editor: Make EditorComment a DraggableRegion
- cheat_menu: Refactor, don't (sometimes) prompt select player
- Use marker object graphics instead of (previous) triangle.
- controller_hud: Move HUD out of the way for some elements
- Play sound when developer mode enabled
- player: Check if big before ducking
- Fix walljump apex bug (#3518)
- Restore story mode keys (#3515)
- player: Slide your life faster when buttjumping on slope
- player: Duck on slope -> immediately slide your life
- Unlock w2 on world select properly
- Bumper: Don't trigger for grabbed objects
- Glinting: Decrease coin spread speed
- crusher: remove redundant recover check
- editor: Fix m_tiles segfault (empty array) && extra sanity checks
- main: Don't handle exception traps in debug builds
- player: only slide on ramps
- Don't play splash sound when Tux enters lava
- crusher: prevent crushing into wall right next to it
- editor: Ctrl+H to hide/show triggers
- trigger: try to abstract drawing
- Fix release tag checking in CMake/CI
- Fix VM uninitialized warning & possible bad memory reference
- Hide native mouse cursor; move away from variable cursor draw
- viewport: Fix magnification and aspect ratio in editor
- editor: Allow scrolling with WASD keys additional to arrow keys
- Fix Tarantula Bugs
- Add open editor workaround for MacOSX
- Add MacOSX default text editor
- open_editor: Exit early when no editor could be found
- Dead badguys should not trigger trampolines
- cmake: Check if curl is found before linking to it.
- android: Re-add quit button for Android
Thank you for all who tested beta 1!
Signed-off-by: Swagtoy <me@ow.swag.toys>1 parent 5245905 commit 020c8ea
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