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Release SuperTux 0.7.0 beta 2
Changes from the last beta include (stripped down to notable changes): - Multiplayer improvements - Editor testing cursor position - Fixes issues with relative paths - Fix occasional use after free with editor - Fix crashes - oldbomb fuse ~5s -> ~2s - Switch DrawingRequest to a variant - Goldbomb no longer drops coins when not glinted - Fix worldmap secrets not working - video_system: fix opengl description lapse - granito: ignore itself in airborne check - granito: add moving statics to airborne check - Fix pushing unisolids w/ rocks - Dewrangle c++ symbols on backtrace - editor: Fix state save for unset tilemap - editor: Always start in tile mode - Updated manual pages - Menu level improvements - Fix left and right directions for rocket launcher - Fix office nights coins - fix granito village bonus blocks - unglint snowball falling in spikes - make WEIP 5% easier - Add option to allow ignoring the hardcoded player limit - Enable use of peeking keys for navigation in the menus - Implement new node circle graphics for the editor - Preemptively prevent crash where screen stack is empty but we try to get last screen - Ctrl+Alt+g to toggle ghost mode - Bullets bounce on slopes - editor: Update toolbar when switching to tile/object from menu - Make hairlines look less ugly (in menus) - Prevent world selection into same world - Start Parsing type for MrBomb - editor: Highlight current tool in toolbox - Various improvements to many levels in world1 and world2 - Replace removed worldmap dot "perfect" images with new ones in "hiddendot.sprite" - Call `parse_type()` in `LeafShot` constructor - Fix incorrect download progress - Fix some level tpyos - Fix impossible secret in CoM - Fix sticky objects not working - Fix some tiling/bg errors - Move keys to right side of screen - Rooted Forest Cutscenes - crusher: fix sideways crusher bugs - root_sapling: prevent spawning roots in root sapling - shard: fix not despawning on crushers - Allow for building without networking support - editor: 'Unset' last placed position on mouse depress - editor: Stop 'refreshing' layers after any change - Add Floating Tux Dolls - Fix crash when activating 'Show collision rects' in debug menu - libepoxy support - Disallow pausing if level starting - Re-add world select backgrounds in worldmaps - Fix GL context destruction order - flatpak: Enable OpenGL support - badguy: Make totems work again - CMake 4 fixes - player: Unduck when killed completely - Add Russian translation of Comment to supertux2.desktop.in - Add deeply rooted song - Bullets can now bounce on slopes! - Add favicon to WASM builds - gameconfig: Save flash intensity correct - Make starting levels/worldmap work again - Bullet moves faster than Tux in water - Reset viewport in title_screen after leaving editor, not in editor. - Fix rock crushing tux from below in antigrav mode - editor: Make EditorComment a DraggableRegion - cheat_menu: Refactor, don't (sometimes) prompt select player - Use marker object graphics instead of (previous) triangle. - controller_hud: Move HUD out of the way for some elements - Play sound when developer mode enabled - player: Check if big before ducking - Fix walljump apex bug (#3518) - Restore story mode keys (#3515) - player: Slide your life faster when buttjumping on slope - player: Duck on slope -> immediately slide your life - Unlock w2 on world select properly - Bumper: Don't trigger for grabbed objects - Glinting: Decrease coin spread speed - crusher: remove redundant recover check - editor: Fix m_tiles segfault (empty array) && extra sanity checks - main: Don't handle exception traps in debug builds - player: only slide on ramps - Don't play splash sound when Tux enters lava - crusher: prevent crushing into wall right next to it - editor: Ctrl+H to hide/show triggers - trigger: try to abstract drawing - Fix release tag checking in CMake/CI - Fix VM uninitialized warning & possible bad memory reference - Hide native mouse cursor; move away from variable cursor draw - viewport: Fix magnification and aspect ratio in editor - editor: Allow scrolling with WASD keys additional to arrow keys - Fix Tarantula Bugs - Add open editor workaround for MacOSX - Add MacOSX default text editor - open_editor: Exit early when no editor could be found - Dead badguys should not trigger trampolines - cmake: Check if curl is found before linking to it. - android: Re-add quit button for Android Thank you for all who tested beta 1! Signed-off-by: Swagtoy <me@ow.swag.toys>
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