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Translator credits update#3732

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swagtoy merged 4 commits intomasterfrom
translator-credits-update
Mar 14, 2026
Merged

Translator credits update#3732
swagtoy merged 4 commits intomasterfrom
translator-credits-update

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@tobbi
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@tobbi tobbi commented Mar 14, 2026

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@Sera-L
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Sera-L commented Mar 14, 2026

thanks
but please remove "Siradj" because he is me (it was an old account)

@tobbi
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tobbi commented Mar 14, 2026

thanks but please remove "Siradj" because he is me (it was an old account)

I hope I can remember to not accidentally add this again. We should really find a better way to manage translations.

@swagtoy swagtoy merged commit 06a5639 into master Mar 14, 2026
25 of 26 checks passed
swagtoy added a commit that referenced this pull request Mar 15, 2026
This is the 0.7.0 release of SuperTux which contains a revamped story mode, new
music, more content, multiplayer, and much more.

A shortlog of changes since the last beta:

Daniel Ward (16):
      Fix unattainable coins in Mario's
      Floral blossom: remove spikes in pit
      Striking wood: Fix path
      Bonus1: Propagate light status properly
      Story: add target times where missing
      Item pocket: make timer gravity-deterministic
      Story: Change tux's sprite when changing WM
      through the dark: Add workaround to crusher bug
      Crumbel cavern: Workaround for crusher bug
      World2: Address worldmap not changing action
      Story: Unlocking secret also unlocks normal
      Striking Wood: visual cue
      Player: Prevent non-egg growup floating
      welcome_forest.stl: tiling error
      Merge branch 'master' of https://github.com/SuperTux/supertux
      deep_dive_chill: remove coins in dangerous currents

Frostwithasideofsalt (4):
      add nightly tiles converter back
      yes i did thits in 2 commits im lazy
      Chrima snowball is more ready then before
      fix misc level issues

Jiří Paleček (13):
      Fix percentage counter overflow when downloading add-ons (#3657)
      Fix sprite change (#3673)
      Fix various minor issues (#3681)
      worldmap_sector: call init script after loading music (#3682)
      world1, world2, bonus1: tiling fixes [ci skip] (#3683)
      root_sapling: fix compiler warning (#3655)
      yeti_stalactite: fix object type not updating sprite (#3660)
      ancient_ruin: fix door decal (#3693)
      entangled_roots: tiling fix [ci skip] (#3695)
      world2: move larry to flooded chambers [ci skip] (#3707)
      world2: worldmap fixes [ci skip] (#3718)
      mr_tree, stumpy: consistent coin drops from glinting enemies
      hollow_earth: fix tiling, rain [ci skip]

MatusGuy (17):
      badguy: fix infinite jump with frozen badguy
      root_sapling: spawn a bit below when spawning in slopes
      Tiny android patches (#3556)
      game_manager: fix title screen level from worldmap
      player: fix item pocket dupe bug in worldmap
      game_session: restore initial pocket when restarting or aborting
      goldbomb: fix ledge detection ignoring fleeing sprite
      dive_mine: ignore wind
      rock: fix weird interactions when grabbing
      world2: remove gravity from dispensers in shocking.stl
      player: position grabbed object correctly when flipping
      android: detect when building app bundle
      android: fix unknown "bundle" variable in gradle
      android: remove Donate option in main menu
      ci: ignore stuff for doxygen scripting reference
      stumpy: bounce when buttjumped while invincible
      music_object: reset star theme when star is picked up

Philip (1):
      Fix leafshot getting killed instantly after being dispensed on macOS (#3576)

SuperTux Bot (1):
      Update translations

Swagtoy (24):
      flatpak: Switch to libepoxy
      flatpak: Fix icon not working for release tags
      flatpak: Always prefer wayland, actually work now
      flatpak: Hide "Open in editor" option
      control: Option to hide touch controls visibility
      menu: Bonus Levels -> Contrib Levels
      player: Stop tux from sliding while stoned
      player: does not want buttjump when stoned on slope
      Cleanup credits with (blank N) to skip multiple lines
      world1: Improve journey begins quirky jump section
      Revert "Ctrl+Alt+g to toggle ghost mode"
      Savegame versions
      android: Bumpusguy version{Code,Name}
      worldmap: Make sure initial state is passed through
      worldXXX: Set save-version to 2
      screen_manager: Don't parse menu events if console open
      screen_manager: console scroll <2.26.0 compat
      flatpak: Release and debug builds
      savegame: Clear state table on new saves
      screen_manager: Don't save GameSession on exit anymore
      credits: Add Jiří's nickname
      input: make sure contrllers are bound when switching from joystick<->gamecontroller
      ci: Fix workflow uploads
      ci: Don't trigger on tags

Tobias Markus (1):
      Translator credits update (#3732)

xornamed (1):
      `ice_music`: Apply low pass at ~8kHz
swagtoy added a commit that referenced this pull request Mar 15, 2026
This is the 0.7.0 release of SuperTux which contains a revamped story mode, new
music, more content, multiplayer, and much more.

A shortlog of changes since the last beta:

Daniel Ward (16):
      Fix unattainable coins in Mario's
      Floral blossom: remove spikes in pit
      Striking wood: Fix path
      Bonus1: Propagate light status properly
      Story: add target times where missing
      Item pocket: make timer gravity-deterministic
      Story: Change tux's sprite when changing WM
      through the dark: Add workaround to crusher bug
      Crumbel cavern: Workaround for crusher bug
      World2: Address worldmap not changing action
      Story: Unlocking secret also unlocks normal
      Striking Wood: visual cue
      Player: Prevent non-egg growup floating
      welcome_forest.stl: tiling error
      Merge branch 'master' of https://github.com/SuperTux/supertux
      deep_dive_chill: remove coins in dangerous currents

Frostwithasideofsalt (4):
      add nightly tiles converter back
      yes i did thits in 2 commits im lazy
      Chrima snowball is more ready then before
      fix misc level issues

Jiří Paleček (13):
      Fix percentage counter overflow when downloading add-ons (#3657)
      Fix sprite change (#3673)
      Fix various minor issues (#3681)
      worldmap_sector: call init script after loading music (#3682)
      world1, world2, bonus1: tiling fixes [ci skip] (#3683)
      root_sapling: fix compiler warning (#3655)
      yeti_stalactite: fix object type not updating sprite (#3660)
      ancient_ruin: fix door decal (#3693)
      entangled_roots: tiling fix [ci skip] (#3695)
      world2: move larry to flooded chambers [ci skip] (#3707)
      world2: worldmap fixes [ci skip] (#3718)
      mr_tree, stumpy: consistent coin drops from glinting enemies
      hollow_earth: fix tiling, rain [ci skip]

MatusGuy (17):
      badguy: fix infinite jump with frozen badguy
      root_sapling: spawn a bit below when spawning in slopes
      Tiny android patches (#3556)
      game_manager: fix title screen level from worldmap
      player: fix item pocket dupe bug in worldmap
      game_session: restore initial pocket when restarting or aborting
      goldbomb: fix ledge detection ignoring fleeing sprite
      dive_mine: ignore wind
      rock: fix weird interactions when grabbing
      world2: remove gravity from dispensers in shocking.stl
      player: position grabbed object correctly when flipping
      android: detect when building app bundle
      android: fix unknown "bundle" variable in gradle
      android: remove Donate option in main menu
      ci: ignore stuff for doxygen scripting reference
      stumpy: bounce when buttjumped while invincible
      music_object: reset star theme when star is picked up

Philip (1):
      Fix leafshot getting killed instantly after being dispensed on macOS (#3576)

SuperTux Bot (1):
      Update translations

Swagtoy (24):
      flatpak: Switch to libepoxy
      flatpak: Fix icon not working for release tags
      flatpak: Always prefer wayland, actually work now
      flatpak: Hide "Open in editor" option
      control: Option to hide touch controls visibility
      menu: Bonus Levels -> Contrib Levels
      player: Stop tux from sliding while stoned
      player: does not want buttjump when stoned on slope
      Cleanup credits with (blank N) to skip multiple lines
      world1: Improve journey begins quirky jump section
      Revert "Ctrl+Alt+g to toggle ghost mode"
      Savegame versions
      android: Bumpusguy version{Code,Name}
      worldmap: Make sure initial state is passed through
      worldXXX: Set save-version to 2
      screen_manager: Don't parse menu events if console open
      screen_manager: console scroll <2.26.0 compat
      flatpak: Release and debug builds
      savegame: Clear state table on new saves
      screen_manager: Don't save GameSession on exit anymore
      credits: Add Jiří's nickname
      input: make sure contrllers are bound when switching from joystick<->gamecontroller
      ci: Fix workflow uploads
      ci: Don't trigger on tags

Tobias Markus (1):
      Translator credits update (#3732)

xornamed (1):
      `ice_music`: Apply low pass at ~8kHz
swagtoy added a commit that referenced this pull request Mar 15, 2026
This is the 0.7.0 release of SuperTux which contains a revamped story mode, new
music, more content, multiplayer, and much more.

A shortlog of changes since the last beta:

Daniel Ward (16):
      Fix unattainable coins in Mario's
      Floral blossom: remove spikes in pit
      Striking wood: Fix path
      Bonus1: Propagate light status properly
      Story: add target times where missing
      Item pocket: make timer gravity-deterministic
      Story: Change tux's sprite when changing WM
      through the dark: Add workaround to crusher bug
      Crumbel cavern: Workaround for crusher bug
      World2: Address worldmap not changing action
      Story: Unlocking secret also unlocks normal
      Striking Wood: visual cue
      Player: Prevent non-egg growup floating
      welcome_forest.stl: tiling error
      Merge branch 'master' of https://github.com/SuperTux/supertux
      deep_dive_chill: remove coins in dangerous currents

Frostwithasideofsalt (4):
      add nightly tiles converter back
      yes i did thits in 2 commits im lazy
      Chrima snowball is more ready then before
      fix misc level issues

Jiří Paleček (13):
      Fix percentage counter overflow when downloading add-ons (#3657)
      Fix sprite change (#3673)
      Fix various minor issues (#3681)
      worldmap_sector: call init script after loading music (#3682)
      world1, world2, bonus1: tiling fixes  (#3683)
      root_sapling: fix compiler warning (#3655)
      yeti_stalactite: fix object type not updating sprite (#3660)
      ancient_ruin: fix door decal (#3693)
      entangled_roots: tiling fix  (#3695)
      world2: move larry to flooded chambers  (#3707)
      world2: worldmap fixes  (#3718)
      mr_tree, stumpy: consistent coin drops from glinting enemies
      hollow_earth: fix tiling, rain

MatusGuy (17):
      badguy: fix infinite jump with frozen badguy
      root_sapling: spawn a bit below when spawning in slopes
      Tiny android patches (#3556)
      game_manager: fix title screen level from worldmap
      player: fix item pocket dupe bug in worldmap
      game_session: restore initial pocket when restarting or aborting
      goldbomb: fix ledge detection ignoring fleeing sprite
      dive_mine: ignore wind
      rock: fix weird interactions when grabbing
      world2: remove gravity from dispensers in shocking.stl
      player: position grabbed object correctly when flipping
      android: detect when building app bundle
      android: fix unknown "bundle" variable in gradle
      android: remove Donate option in main menu
      ci: ignore stuff for doxygen scripting reference
      stumpy: bounce when buttjumped while invincible
      music_object: reset star theme when star is picked up

Philip (1):
      Fix leafshot getting killed instantly after being dispensed on macOS (#3576)

SuperTux Bot (1):
      Update translations

Swagtoy (24):
      flatpak: Switch to libepoxy
      flatpak: Fix icon not working for release tags
      flatpak: Always prefer wayland, actually work now
      flatpak: Hide "Open in editor" option
      control: Option to hide touch controls visibility
      menu: Bonus Levels -> Contrib Levels
      player: Stop tux from sliding while stoned
      player: does not want buttjump when stoned on slope
      Cleanup credits with (blank N) to skip multiple lines
      world1: Improve journey begins quirky jump section
      Revert "Ctrl+Alt+g to toggle ghost mode"
      Savegame versions
      android: Bumpusguy version{Code,Name}
      worldmap: Make sure initial state is passed through
      worldXXX: Set save-version to 2
      screen_manager: Don't parse menu events if console open
      screen_manager: console scroll <2.26.0 compat
      flatpak: Release and debug builds
      savegame: Clear state table on new saves
      screen_manager: Don't save GameSession on exit anymore
      credits: Add Jiří's nickname
      input: make sure contrllers are bound when switching from joystick<->gamecontroller
      ci: Fix workflow uploads
      ci: Don't trigger on tags

Tobias Markus (1):
      Translator credits update (#3732)

xornamed (1):
      `ice_music`: Apply low pass at ~8kHz
swagtoy added a commit that referenced this pull request Mar 15, 2026
This is the 0.7.0 release of SuperTux which contains a revamped story mode, new
music, more content, multiplayer, and much more.

A shortlog of changes since the last beta:

Daniel Ward (16):
	  Fix unattainable coins in Mario's
	  Floral blossom: remove spikes in pit
	  Striking wood: Fix path
	  Bonus1: Propagate light status properly
	  Story: add target times where missing
	  Item pocket: make timer gravity-deterministic
	  Story: Change tux's sprite when changing WM
	  through the dark: Add workaround to crusher bug
	  Crumbel cavern: Workaround for crusher bug
	  World2: Address worldmap not changing action
	  Story: Unlocking secret also unlocks normal
	  Striking Wood: visual cue
	  Player: Prevent non-egg growup floating
	  welcome_forest.stl: tiling error
	  Merge branch 'master' of https://github.com/SuperTux/supertux
	  deep_dive_chill: remove coins in dangerous currents

Frostwithasideofsalt (4):
	  add nightly tiles converter back
	  yes i did thits in 2 commits im lazy
	  Chrima snowball is more ready then before
	  fix misc level issues

Jiří Paleček (13):
	  Fix percentage counter overflow when downloading add-ons (#3657)
	  Fix sprite change (#3673)
	  Fix various minor issues (#3681)
	  worldmap_sector: call init script after loading music (#3682)
	  world1, world2, bonus1: tiling fixes  (#3683)
	  root_sapling: fix compiler warning (#3655)
	  yeti_stalactite: fix object type not updating sprite (#3660)
	  ancient_ruin: fix door decal (#3693)
	  entangled_roots: tiling fix  (#3695)
	  world2: move larry to flooded chambers  (#3707)
	  world2: worldmap fixes  (#3718)
	  mr_tree, stumpy: consistent coin drops from glinting enemies
	  hollow_earth: fix tiling, rain

MatusGuy (17):
	  badguy: fix infinite jump with frozen badguy
	  root_sapling: spawn a bit below when spawning in slopes
	  Tiny android patches (#3556)
	  game_manager: fix title screen level from worldmap
	  player: fix item pocket dupe bug in worldmap
	  game_session: restore initial pocket when restarting or aborting
	  goldbomb: fix ledge detection ignoring fleeing sprite
	  dive_mine: ignore wind
	  rock: fix weird interactions when grabbing
	  world2: remove gravity from dispensers in shocking.stl
	  player: position grabbed object correctly when flipping
	  android: detect when building app bundle
	  android: fix unknown "bundle" variable in gradle
	  android: remove Donate option in main menu
	  ci: ignore stuff for doxygen scripting reference
	  stumpy: bounce when buttjumped while invincible
	  music_object: reset star theme when star is picked up

Philip (1):
	  Fix leafshot getting killed instantly after being dispensed on macOS (#3576)

SuperTux Bot (1):
	  Update translations

Swagtoy (24):
	  flatpak: Switch to libepoxy
	  flatpak: Fix icon not working for release tags
	  flatpak: Always prefer wayland, actually work now
	  flatpak: Hide "Open in editor" option
	  control: Option to hide touch controls visibility
	  menu: Bonus Levels -> Contrib Levels
	  player: Stop tux from sliding while stoned
	  player: does not want buttjump when stoned on slope
	  Cleanup credits with (blank N) to skip multiple lines
	  world1: Improve journey begins quirky jump section
	  Revert "Ctrl+Alt+g to toggle ghost mode"
	  Savegame versions
	  android: Bumpusguy version{Code,Name}
	  worldmap: Make sure initial state is passed through
	  worldXXX: Set save-version to 2
	  screen_manager: Don't parse menu events if console open
	  screen_manager: console scroll <2.26.0 compat
	  flatpak: Release and debug builds
	  savegame: Clear state table on new saves
	  screen_manager: Don't save GameSession on exit anymore
	  credits: Add Jiří's nickname
	  input: make sure contrllers are bound when switching from joystick<->gamecontroller
	  ci: Fix workflow uploads
	  ci: Don't trigger on tags

Tobias Markus (1):
	  Translator credits update (#3732)

xornamed (1):
	  `ice_music`: Apply low pass at ~8kHz

Signed-off-by: Swagtoy <me@ow.swag.toys>
swagtoy added a commit that referenced this pull request Mar 15, 2026
This is the 0.7.0 release of SuperTux which contains a revamped story mode, new
music, more content, multiplayer, and much more.

A shortlog of changes since the last beta:

Daniel Ward (16):
	  Fix unattainable coins in Mario's
	  Floral blossom: remove spikes in pit
	  Striking wood: Fix path
	  Bonus1: Propagate light status properly
	  Story: add target times where missing
	  Item pocket: make timer gravity-deterministic
	  Story: Change tux's sprite when changing WM
	  through the dark: Add workaround to crusher bug
	  Crumbel cavern: Workaround for crusher bug
	  World2: Address worldmap not changing action
	  Story: Unlocking secret also unlocks normal
	  Striking Wood: visual cue
	  Player: Prevent non-egg growup floating
	  welcome_forest.stl: tiling error
	  Merge branch 'master' of https://github.com/SuperTux/supertux
	  deep_dive_chill: remove coins in dangerous currents

Frostwithasideofsalt (4):
	  add nightly tiles converter back
	  yes i did thits in 2 commits im lazy
	  Chrima snowball is more ready then before
	  fix misc level issues

Jiří Paleček (13):
	  Fix percentage counter overflow when downloading add-ons (#3657)
	  Fix sprite change (#3673)
	  Fix various minor issues (#3681)
	  worldmap_sector: call init script after loading music (#3682)
	  world1, world2, bonus1: tiling fixes  (#3683)
	  root_sapling: fix compiler warning (#3655)
	  yeti_stalactite: fix object type not updating sprite (#3660)
	  ancient_ruin: fix door decal (#3693)
	  entangled_roots: tiling fix  (#3695)
	  world2: move larry to flooded chambers  (#3707)
	  world2: worldmap fixes  (#3718)
	  mr_tree, stumpy: consistent coin drops from glinting enemies
	  hollow_earth: fix tiling, rain

MatusGuy (17):
	  badguy: fix infinite jump with frozen badguy
	  root_sapling: spawn a bit below when spawning in slopes
	  Tiny android patches (#3556)
	  game_manager: fix title screen level from worldmap
	  player: fix item pocket dupe bug in worldmap
	  game_session: restore initial pocket when restarting or aborting
	  goldbomb: fix ledge detection ignoring fleeing sprite
	  dive_mine: ignore wind
	  rock: fix weird interactions when grabbing
	  world2: remove gravity from dispensers in shocking.stl
	  player: position grabbed object correctly when flipping
	  android: detect when building app bundle
	  android: fix unknown "bundle" variable in gradle
	  android: remove Donate option in main menu
	  ci: ignore stuff for doxygen scripting reference
	  stumpy: bounce when buttjumped while invincible
	  music_object: reset star theme when star is picked up

Philip (1):
	  Fix leafshot getting killed instantly after being dispensed on macOS (#3576)

SuperTux Bot (1):
	  Update translations

Swagtoy (24):
	  flatpak: Switch to libepoxy
	  flatpak: Fix icon not working for release tags
	  flatpak: Always prefer wayland, actually work now
	  flatpak: Hide "Open in editor" option
	  control: Option to hide touch controls visibility
	  menu: Bonus Levels -> Contrib Levels
	  player: Stop tux from sliding while stoned
	  player: does not want buttjump when stoned on slope
	  Cleanup credits with (blank N) to skip multiple lines
	  world1: Improve journey begins quirky jump section
	  Revert "Ctrl+Alt+g to toggle ghost mode"
	  Savegame versions
	  android: Bumpusguy version{Code,Name}
	  worldmap: Make sure initial state is passed through
	  worldXXX: Set save-version to 2
	  screen_manager: Don't parse menu events if console open
	  screen_manager: console scroll <2.26.0 compat
	  flatpak: Release and debug builds
	  savegame: Clear state table on new saves
	  screen_manager: Don't save GameSession on exit anymore
	  credits: Add Jiří's nickname
	  input: make sure contrllers are bound when switching from joystick<->gamecontroller
	  ci: Fix workflow uploads
	  ci: Don't trigger on tags

Tobias Markus (1):
	  Translator credits update (#3732)

xornamed (1):
	  `ice_music`: Apply low pass at ~8kHz

Signed-off-by: Swagtoy <me@ow.swag.toys>
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3 participants