Fix #3569: Fix Tux not turning around in 1-block gaps#3745
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gvalves2005 wants to merge 1 commit intoSuperTux:masterfrom
Open
Fix #3569: Fix Tux not turning around in 1-block gaps#3745gvalves2005 wants to merge 1 commit intoSuperTux:masterfrom
gvalves2005 wants to merge 1 commit intoSuperTux:masterfrom
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tobbi
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Mar 18, 2026
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When Tux is in a 1-block gap, his horizontal velocity becomes zero. If the fancy idle timer was active, the draw() function would wait for the timer to finish before updating the sprite's direction, ignoring user input. This patch adds a check during the idle wait state to force an action update if the direction changes, resetting the idle stage to zero. A unit test (PlayerAnimationTest) was also added to verify the state machine logic for the idle animation turnaround Closes SuperTux#3569
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Just noticed I missed an 'S' on IDLE_STAGES which upset the CI. Force-pushed the compilation fix! |
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This PR fixes issue #3569, where Tux ignores user directional input when placed in a 1-block gap while the fancy idle animation timer is active.
Root Cause & Fix
When Tux's horizontal velocity becomes zero, the
draw()function inplayer.cppwaits for the idle timer to finish before updating the sprite's direction. This patch adds a check during the idle wait state to force an action update if the direction changes, resetting the idle stage to zero.Testing
I validated this fix via manual runtime testing.
Closes #3569