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InforGo

InforGo is a 3D-Bingo AI developed by INFOR 29th

  • Algorithm: InforGo is trained using Reinforcement learning, and uses TD(0) algorithm to evaluate the value function. When state evaluation is done, InforGo selects actions based on Minimax or Monte-Carlo Tree Search.
  • Neural Netork: InforGo uses neural network to be the approximator of the value function. The architecture of the neural network consists of 3D-Convolution layer, fully-connected layer and one output neuron representing the approximated value of the input state.
  • Game: The 3D-Bingo game is designed by MiccWan, to play, visit https://bingo.infor.org

Installation

Download the repository

$ git clone https://github.com/TaWeiTu/InforGo.git
$ cd InforGo
$ ./build.sh

InforGo is developed in Python3, and uses Tensorflow as its machine learning library. To download Python3, visit the officail website https://www.python.org/downloads/ To download Tensorflow and other required packages, run the following commands:

$ pip install tensorflow
$ pip install matplotlib

Examples

To execute the project

python -m InforGo.main [method] [--argument=value, -arg val]

Valid method are:

  • s_train: Supervised training of neural network by reading game file
  • r_train: Reinforcement training by self-playing
  • test: Testing the training result
  • run: Play with human
  • debug: Debug mode for neural network

Valid argument are the following:

  • --n_epoch, -ne: [s_train, r_train, test] number of epoches to every training data, default is 1
  • --n_hidden_layer, -nh: number of hidden layers, default is 1
  • --n_node_hidden, -nn: an array of length n_hidden_layer, representing the number of nodes in corresponding hidden layer, default is [32]
  • --activation_fn, -fn: activation function of hidden layers, "relu", "sigmoid", "tanh" are currently available, default is "tanh"
  • --tree_type, -tt: [r_train, test, run] minimax or mcts
  • --opponent_tree_type, -ott: [r_train] minimax or mcts for opponent
  • --learning_rate, -lr: [s_train, r_train] learning rate of the neural network, default is 0.001
  • --gamma, -g: discount factor of the value funciton, default is 0.99
  • --alpha, -a: learning rate of TD, default is 0.1
  • --search_depth, -sd: [r_train, test, run] maximum search depth of Minimax Tree Search, default is 3
  • --lamda, -ld: [r_train, test, run] Parameter that unifies between state evaluation and simulated result
  • --c, -c: [r_train, test, run] Parameter that controls exploration vs exploitation tradeoff
  • --n_playout, -np: [r_train, test, run] Number of playouts at each action selection
  • --playout_depth, -pd: [r_train, test, run] Depth where simulation starts
  • --rollout_limit, -rl: [r_train, test, run] Limit of rollout
  • --debug: Debug mode, default is False
  • --play_first, -pf: [r_train, test, run] AI go first or second, default is True
  • --n_test, -nt: [s_train] Number of test data to be trained
  • --n_self_play, -ns: [s_train] Number of self-play data to be trained
  • --n_generator, -ng: [s_train] Number of generated data to be trained
  • --MAX: [s_train] Maximum id of generated data to be trained
  • --player_len: Number of player nodes in neural network
  • --pattern_len: Length of pattern recognition
  • --directory, -dir: Directory to store weight and bias
  • --training_directory, -td: [s_train] Directory to be trained, if not specified, train all of the avaible directory

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A 3D-Bingo AI using reinforcement learning

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