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A modern engine that shows rendering techniques like hardware raytracing and clustered shading
Minimal GPU video decoding sample for Vulkan, DX12 and DX11
A port of the Diligent Engine (https://github.com/DiligentGraphics/DiligentEngine) into Rust.
A collection of tone mappers for the display of 3D graphics
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
Real-time GPU path tracing with an OpenUSD Hydra render delegate
A collection of USD fileformat plugins
Cross platform (Windows, Mac, Linux) native file dialog library with C and C++ bindings, based on mlabbe/nativefiledialog.
A modern open source rendering engine for animation and visual effects
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
A hello world project using DiligentEngine and OpenXR
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
Flax Engine – multi-platform 3D game engine
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
One stop solution for all Vulkan samples
A General-purpose Task-parallel Programming System using Modern C++
Ray tracing examples and tutorials using VK_KHR_ray_tracing
vulkan abstraction layer that represent frame as a task graph
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
List of single-file C/C++ libraries, with emphasis on clause-less licenses.
High-Performance Real-Time Forest Rendering Engine developed using Vulkan



