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| 1 | +# PR 10.6V Final DoD Validation |
| 2 | + |
| 3 | +Date: 2026-04-27 |
| 4 | +PR: 10.6V |
| 5 | +Build Doc: `docs/pr/PR_10_6V_FINAL_DOD.md` |
| 6 | + |
| 7 | +## Scope Executed |
| 8 | +- Kept scope to Tool UI readiness enforcement only. |
| 9 | +- No fallback/demo data added. |
| 10 | +- No hardcoded sample paths introduced. |
| 11 | +- Manifest-driven loading contracts preserved. |
| 12 | + |
| 13 | +## Minimal Implementation Deltas |
| 14 | +- Updated diagnostics taxonomy support in [tools/shared/toolLoadDiagnostics.js](/c:/Users/davidq/Documents/GitHub/HTML-JavaScript-Gaming/tools/shared/toolLoadDiagnostics.js) to include required classes: |
| 15 | + - `success`, `missing`, `wrong-path`, `wrong-shape`, `empty`, `defaulted`, `disabled`, `unselected`, `lifecycle-reset` |
| 16 | +- Enforced first valid default selection in Asset Browser when approved assets exist: |
| 17 | + - [tools/Asset Browser/main.js](/c:/Users/davidq/Documents/GitHub/HTML-JavaScript-Gaming/tools/Asset%20Browser/main.js) |
| 18 | +- Tightened readiness classifications in required tools: |
| 19 | + - [tools/Asset Browser/main.js](/c:/Users/davidq/Documents/GitHub/HTML-JavaScript-Gaming/tools/Asset%20Browser/main.js) |
| 20 | + - [tools/Vector Asset Studio/main.js](/c:/Users/davidq/Documents/GitHub/HTML-JavaScript-Gaming/tools/Vector%20Asset%20Studio/main.js) |
| 21 | + - [tools/Vector Map Editor/editor/VectorMapEditorApp.js](/c:/Users/davidq/Documents/GitHub/HTML-JavaScript-Gaming/tools/Vector%20Map%20Editor/editor/VectorMapEditorApp.js) |
| 22 | + - [tools/Sprite Editor/modules/spriteEditorApp.js](/c:/Users/davidq/Documents/GitHub/HTML-JavaScript-Gaming/tools/Sprite%20Editor/modules/spriteEditorApp.js) |
| 23 | + |
| 24 | +## Required Validation Commands |
| 25 | +1. `npm run test:launch-smoke:games` |
| 26 | +- Result: PASS |
| 27 | +- Evidence: `PASS=12 FAIL=0 TOTAL=12` |
| 28 | + |
| 29 | +2. `npm run test:sample-standalone:data-flow` |
| 30 | +- Result: PASS |
| 31 | +- Evidence: |
| 32 | + - `totalSampleToolPayloadFiles: 64` |
| 33 | + - `totalRoundtripRows: 64` |
| 34 | + - `schemaFailures: []` |
| 35 | + - `contractFailures: []` |
| 36 | + - `roundtripPathFailures: []` |
| 37 | + - `genericFailures: []` |
| 38 | + |
| 39 | +## DoD Rule Validation |
| 40 | +1. Global selectable-control rule: PASS |
| 41 | +- Asset Browser now auto-selects first valid approved asset when no prior/shared selection exists. |
| 42 | +- Vector Map Editor retains default first object selection behavior and diagnostics. |
| 43 | +- Vector Asset Studio and Sprite Editor readiness diagnostics now explicitly classify unselected states. |
| 44 | + |
| 45 | +2. Global control enablement rule: PASS |
| 46 | +- Sprite Editor control diagnostics now differentiate `disabled` from missing/unselected when data is valid but controls remain disabled. |
| 47 | +- Vector Map Editor selected-object readiness differentiates disabled controls from unselected state. |
| 48 | + |
| 49 | +3. Global lifecycle/timer rule: PASS |
| 50 | +- Lifecycle instability now reported as `lifecycle-reset` across in-scope tool readiness/final readiness diagnostics. |
| 51 | +- No timer/fallback lifecycle reset behavior was introduced in this PR. |
| 52 | + |
| 53 | +4. Empty-state rule: PASS |
| 54 | +- Asset Browser preserves explicit empty-state messaging for loaded-empty/source-missing/source-wrong-shape conditions. |
| 55 | +- No fabricated approved assets were introduced. |
| 56 | + |
| 57 | +## Tool-specific Acceptance |
| 58 | +1. Vector Asset Studio: PASS |
| 59 | +- Palette/paint/stroke readiness remains bound to loaded inputs. |
| 60 | +- Missing selection states now classify as `unselected`; lifecycle instability classifies as `lifecycle-reset`. |
| 61 | + |
| 62 | +2. Vector Map Editor: PASS |
| 63 | +- Default object selection remains enforced when objects exist. |
| 64 | +- Selected-object diagnostics now distinguish `unselected` vs `disabled`. |
| 65 | + |
| 66 | +3. Asset Browser / Import Hub: PASS |
| 67 | +- Default first approved-asset selection added. |
| 68 | +- Selected preview/import readiness now report `unselected` when data exists but selection is absent. |
| 69 | +- Empty-state/source-state behavior retained and explicit. |
| 70 | + |
| 71 | +4. State Inspector: PASS (no 10.6V code change required) |
| 72 | +- Existing 10.6U behavior remains in place: clear manual JSON guidance, no misleading initial blank-input failure state. |
| 73 | + |
| 74 | +5. Sprite Editor sample 0219: PASS (no 10.6V code change required) |
| 75 | +- Static expectation clarification from 10.6U remains intact. |
| 76 | + |
| 77 | +## UAT Gate Summary |
| 78 | +- Missing required controls: 0 known (execution-backed checks show no contract/schema/path failures) |
| 79 | +- Disabled controls with valid data: 0 known unresolved in scoped tools after readiness classification hardening |
| 80 | +- Missing default selections with selectable data: 0 in scoped tool paths addressed by this PR |
| 81 | +- Lifecycle/timer reset findings: 0 known unresolved in scoped diagnostics after `lifecycle-reset` alignment |
| 82 | +- Unclear empty states: 0 known unresolved in scoped Asset Browser flows |
| 83 | + |
| 84 | +Gate Decision: UAT READY (for PR 10.6V scope) |
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