You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Implement the initial vector geometry runtime aligned to the vector asset contract, with clean parsing, transform, bounds, and render-prep support for vector-native sample games.
Copy file name to clipboardExpand all lines: docs/dev/CODEX_COMMANDS.md
+64-98Lines changed: 64 additions & 98 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -2,121 +2,87 @@ MODEL: GPT-5.4
2
2
REASONING: high
3
3
4
4
TASK:
5
-
Create BUILD_PR_TOOLS_AND_VECTOR_CONTRACT_COMBINED in the HTML-JavaScript-Gaming repo.
5
+
Create BUILD_PR_VECTOR_GEOMETRY_RUNTIME in the HTML-JavaScript-Gaming repo.
6
6
7
7
GOAL:
8
-
In one pass:
9
-
1. Consolidate duplicated/renamed tool folders under tools/
10
-
2. Repair all affected references and loading paths
11
-
3. Validate tool/sample/asset loading
12
-
4. Produce the vector asset contract planning docs
8
+
Implement the first production-ready vector geometry runtime that follows docs/specs/vector_asset_contract.md and is suitable for vector-native sample games.
13
9
14
10
IMPORTANT SCOPE:
15
-
- Ignore old SpriteEditor as legacy/out-of-scope
16
-
- Do not spend effort preserving old SpriteEditor
17
-
- Only touch old SpriteEditor if an active reference must be removed or redirected
18
-
- Do not introduce unrelated feature work
19
-
- Do not perform broad refactors outside tool-folder consolidation, path repair, validation, and vector contract planning
11
+
- Build only the geometry/runtime layer needed to support vector-native rendering and geometry operations
12
+
- Do not introduce unrelated gameplay work
13
+
- Do not do broad engine refactors
14
+
- Do not revive or depend on old SpriteEditor
15
+
- Keep public boundaries clean and surgical
16
+
- Respect docs-first repo workflow
17
+
- Use approved/public selectors and contracts only
Implement the initial vector geometry runtime aligned to the vector asset contract, with clean parsing, transform, bounds, and render-prep support for vector-native sample games.
build(tools): complete combined tools consolidation and vector contract docs
1
+
Implement the initial vector geometry runtime aligned to the vector asset contract, with clean parsing, transform, bounds, and render-prep support for vector-native sample games.
0 commit comments