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build(final-release): verify vector runtime, template sample, geometry runtime, and polished public showcase
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docs/dev/CODEX_COMMANDS.md

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MODEL: GPT-5.4
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REASONING: high
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TASK:
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Create BUILD_PR_VECTOR_GEOMETRY_RUNTIME in the HTML-JavaScript-Gaming repo.
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GOAL:
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Implement the first production-ready vector geometry runtime that follows docs/specs/vector_asset_contract.md and is suitable for vector-native sample games.
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IMPORTANT SCOPE:
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- Build only the geometry/runtime layer needed to support vector-native rendering and geometry operations
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- Do not introduce unrelated gameplay work
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- Do not do broad engine refactors
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- Do not revive or depend on old SpriteEditor
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- Keep public boundaries clean and surgical
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- Respect docs-first repo workflow
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- Use approved/public selectors and contracts only
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REPO TARGET:
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C:\Users\DavidQ\Documents\GitHub\HTML-JavaScript-Gaming
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PRIMARY OBJECTIVE:
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Create a geometry runtime that can support vector asset consumption and runtime operations for sample games and future vector-native tooling.
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REQUIRED CAPABILITIES:
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1. Vector asset ingestion from the agreed vector asset contract
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2. Shape normalization / parsing
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3. Transform support:
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- translate
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- rotate
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- scale
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4. Geometry helpers:
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- bounds / bounding box
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- center/origin handling
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- point transformation
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5. Runtime-ready renderable output for supported primitives
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6. Collision-ready geometry primitives where appropriate
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7. Clear separation between:
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- asset contract parsing
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- geometry math
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- render preparation
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- runtime helpers
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NON-GOALS:
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- no broad gameplay systems
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- no AI systems
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- no collaboration/multiplayer systems
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- no large engine rewrite
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- no unrelated tool redesign
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- no legacy SpriteEditor preservation
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REQUIRED FILES / DELIVERABLES:
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1. docs/pr/BUILD_PR_VECTOR_GEOMETRY_RUNTIME.md
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2. docs/dev/codex_commands.md
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3. docs/dev/commit_comment.txt
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4. docs/dev/reports/file_tree.txt
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5. docs/dev/reports/change_summary.txt
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6. docs/dev/reports/validation_checklist.txt
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IMPLEMENTATION EXPECTATIONS:
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- follow vector_asset_contract.md exactly
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- keep modules small and composable
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- prefer pure geometry utilities where possible
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- keep boundaries clean between parsing/math/runtime usage
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- expose only what sample games need now
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- avoid premature abstraction beyond this runtime slice
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VALIDATION MUST COVER:
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- vector assets parse successfully
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- transforms behave correctly
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- bounds compute correctly
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- supported primitives produce usable runtime output
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- sample-game integration path is clear
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- no broken imports/paths introduced
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BUILD PR DOC MUST INCLUDE:
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- runtime scope
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- modules created or changed
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- public/runtime boundaries
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- validation performed
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- follow-up recommendations for next PR
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ZIP REQUIREMENT:
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Package as a repo-structured ZIP at:
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<project folder>/tmp/BUILD_PR_VECTOR_GEOMETRY_RUNTIME.zip
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COMMIT COMMENT:
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Implement the initial vector geometry runtime aligned to the vector asset contract, with clean parsing, transform, bounds, and render-prep support for vector-native sample games.
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COMMAND:
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Execute this final release verification suite in order.
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Step 1:
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Verify and apply vector-only runtime acceptance.
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- Confirm `sprite.asteroids-demo` is no longer an active packaged/runtime dependency
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- Confirm validation/package/runtime/debug/profiler/export/publishing remain ready
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- Package as APPLY_PR_VECTOR_ONLY_RUNTIME_VERIFIED
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Step 2:
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Verify and apply vector-native template sample-game acceptance.
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- Confirm standalone sample validates/packages/runs with vector-only assets
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- Confirm no sprite fallback dependency is present
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- Package as APPLY_PR_VECTOR_TEMPLATE_SAMPLE_GAME_VERIFIED
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Step 3:
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Verify and apply deterministic vector geometry runtime acceptance.
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- Confirm repeated runs are deterministic
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- Confirm geometry participation is visible in debug/profiler outputs
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- Package as APPLY_PR_VECTOR_GEOMETRY_RUNTIME_VERIFIED
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Step 4:
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Treat docs/pr/PLAN_PR_PUBLIC_PLATFORM_SHOWCASE.md as the governing contract for the final public-facing showcase.
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- Build the showcase plan and supporting release-ready assets
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- Keep claims aligned to verified technical evidence
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- Package as BUILD_PR_PUBLIC_PLATFORM_SHOWCASE
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Global requirements:
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- Preserve accepted platform boundaries
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- Do not modify engine core APIs
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- Keep docs/dev authoritative
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- Package outputs to repo tmp using established conventions
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Package:
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HTML-JavaScript-Gaming/tmp/FINAL_RELEASE_PATH_AND_VERIFICATION_SUITE_delta.zip

docs/dev/COMMIT_COMMENT.txt

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Implement the initial vector geometry runtime aligned to the vector asset contract, with clean parsing, transform, bounds, and render-prep support for vector-native sample games.
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build(release): verify final vector-native release path and package public platform showcase

docs/dev/change_summary.txt

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Combined progression bundle:
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1. build a standalone sample game from the vector-native template
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2. define the next runtime evolution for deterministic vector geometry behavior
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Final release verification suite
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--------------------------------
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- verified the Asteroids vector-only runtime acceptance state against current shared build output
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- verified the standalone vector-native template sample-game acceptance state against current shared build output
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- tightened reporting so geometry participation is explicitly visible in both debug and profiler outputs
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- verified deterministic vector geometry runtime behavior with repeated runs
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- built the public-facing showcase package and release-ready support assets from verified platform evidence only
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Release packaging
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-----------------
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- created docs-only acceptance artifacts for:
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- `APPLY_PR_VECTOR_ONLY_RUNTIME_VERIFIED`
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- `APPLY_PR_VECTOR_TEMPLATE_SAMPLE_GAME_VERIFIED`
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- `APPLY_PR_VECTOR_GEOMETRY_RUNTIME_VERIFIED`
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- created `BUILD_PR_PUBLIC_PLATFORM_SHOWCASE`
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- created the master release bundle package
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Verification highlights
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-----------------------
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- Asteroids runtime remains vector-only and ready across validation, packaging, runtime, debug, profiler, export, and publishing
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- standalone sample remains vector-only and ready
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- geometry runtime repeated runs are deterministic
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- debug/profiler surfaces now call out geometry participation directly
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- `node ./scripts/run-node-tests.mjs` passed with `110/110` explicit `run()` tests

docs/dev/file_tree.txt

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docs/pr/BUILD_PR_VECTOR_TEMPLATE_SAMPLE_GAME.md
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docs/pr/PLAN_PR_VECTOR_GEOMETRY_RUNTIME.md
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docs/pr/APPLY_PR_VECTOR_ONLY_RUNTIME_VERIFIED.md
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docs/pr/APPLY_PR_VECTOR_TEMPLATE_SAMPLE_GAME_VERIFIED.md
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docs/pr/APPLY_PR_VECTOR_GEOMETRY_RUNTIME_VERIFIED.md
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docs/pr/BUILD_PR_PUBLIC_PLATFORM_SHOWCASE.md
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docs/pr/PLAN_PR_PUBLIC_PLATFORM_SHOWCASE.md
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docs/release/public_platform_showcase_summary.md
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docs/release/public_platform_showcase_video_plan.md
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docs/release/public_platform_showcase_overlays.txt
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docs/release/public_platform_showcase_proof_checklist.md
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docs/dev/codex_commands.md
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docs/dev/commit_comment.txt
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docs/dev/change_summary.txt
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docs/dev/validation_checklist.txt
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docs/dev/file_tree.txt
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docs/dev/validation_checklist.txt
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tools/shared/performanceProfiler.js
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tools/shared/vectorAssetSystem.js
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tools/shared/vectorNativeTemplate.js
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tools/shared/vectorTemplateSampleGame.js
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tools/shared/asteroidsPlatformDemo.js
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tests/tools/PerformanceProfiler.test.mjs
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tests/tools/VectorAssetSystem.test.mjs
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tests/tools/VectorNativeTemplate.test.mjs
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tests/tools/VectorTemplateSampleGame.test.mjs
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tests/games/AsteroidsPlatformDemo.test.mjs

docs/dev/validation_checklist.txt

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- BUILD_PR_VECTOR_TEMPLATE_SAMPLE_GAME is present
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- PLAN_PR_VECTOR_GEOMETRY_RUNTIME is present
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- docs/dev contains codex_commands.md and commit_comment.txt
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- vector-only runtime assumptions are preserved
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- no engine core API changes are authorized
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- [x] Asteroids vector-only runtime verified as ready
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- [x] `sprite.asteroids-demo` confirmed absent from the active packaged/runtime dependency set
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- [x] Asteroids validation/package/runtime/debug/profiler/export/publishing remain ready
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- [x] standalone vector-native template sample verified as ready with no sprite fallback dependency
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- [x] repeated vector geometry runtime runs verified as deterministic
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- [x] geometry participation is visible in debug output
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- [x] geometry participation is visible in profiler output
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- [x] public platform showcase assets were built from verified technical evidence only
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- [x] no engine core API files were modified
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- [x] `node ./scripts/run-node-tests.mjs` passed with `110/110` explicit `run()` tests
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# APPLY_PR_VECTOR_GEOMETRY_RUNTIME_VERIFIED
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## Purpose
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Apply the accepted deterministic vector geometry runtime as a docs-only verified release artifact.
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## Verification Performed
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- Verified repeated `buildVectorAssetSystem()` runs produce byte-stable equal results.
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- Verified repeated `prepareVectorGeometryRuntimeAsset()` runs produce byte-stable equal results for the same contract input.
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- Confirmed `buildVectorAssetSystem().vectorAssetSystem.status=ready`.
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- Confirmed debug output visibly includes geometry-runtime participation:
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- `VECTOR_RUNTIME_READY`
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- `[Profiler]`
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- `geometry=4`
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- Confirmed profiler output visibly includes geometry participation:
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- `geometry: 4`
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- `Geometry: assets=1, renderables=2, collisionPrimitives=2`
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- Confirmed authored vector assets remain the input baseline and runtime output is produced as a derived `runtimeKind: "vector-geometry"` handoff.
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- Confirmed `node ./scripts/run-node-tests.mjs` passes with `110/110` explicit `run()` tests.
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## Accepted Baseline
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- The vector geometry runtime is deterministic across repeated runs.
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- Geometry participation is visible in both debug and profiler outputs.
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- Authored vector assets remain source truth; runtime geometry is derived handoff data, not replacement authoring state.
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- Validation, packaging, and runtime contracts remain intact.
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- No engine core APIs were changed for this verification pass.
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## Apply Boundary
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- This APPLY artifact is docs-only.
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- No implementation expansion is introduced beyond the verified geometry runtime and reporting state already present in the repo.
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## Package Contents
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- `docs/pr/APPLY_PR_VECTOR_GEOMETRY_RUNTIME_VERIFIED.md`
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- `docs/dev/codex_commands.md`
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- `docs/dev/commit_comment.txt`
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- `docs/dev/change_summary.txt`
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- `docs/dev/file_tree.txt`
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- `docs/dev/validation_checklist.txt`
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# APPLY_PR_VECTOR_ONLY_RUNTIME_VERIFIED
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## Purpose
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Apply the accepted vector-only runtime boundary for the Asteroids platform demo as a docs-only verified release artifact.
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## Verification Performed
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- Verified the current repo state through `buildAsteroidsPlatformDemo()`.
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- Confirmed `status=ready`.
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- Confirmed `validation=valid`.
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- Confirmed `package=ready`.
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- Confirmed `runtime=ready`.
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- Confirmed `debug=ready`.
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- Confirmed `profiler=ready`.
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- Confirmed `export=ready`.
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- Confirmed `publishing=ready`.
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- Confirmed `vectorOnly.hasSpriteRuntimeDependency=false`.
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- Confirmed packaged assets are:
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- `image.asteroids-bezel`
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- `image.asteroids-preview`
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- `palette.asteroids-hud`
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- `parallax.asteroids-overlay`
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- `parallax.asteroids-title`
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- `tilemap.asteroids-stage`
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- `tileset.asteroids-ui`
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- `vector.asteroids.asteroid.large`
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- `vector.asteroids.asteroid.medium`
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- `vector.asteroids.asteroid.small`
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- `vector.asteroids.ship`
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- `vector.asteroids.ui.title`
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- Confirmed runtime handoff remains `games/Asteroids/main.js#bootAsteroids`.
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- Confirmed the packaged startup roots contain no `sprite.asteroids-demo`.
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- Confirmed `node ./scripts/run-node-tests.mjs` passes with `110/110` explicit `run()` tests.
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## Accepted Baseline
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- `sprite.asteroids-demo` is no longer an active packaged/runtime dependency.
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- Vector assets are the only active visual runtime path for ship, asteroid variants, and title treatment.
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- Validation, packaging, runtime, debug, profiler, export, and publishing remain ready.
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- Asteroids runtime handoff remains `games/Asteroids/main.js#bootAsteroids`.
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- No engine core APIs were changed for this verification pass.
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## Evidence Notes
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- Debug output includes vector runtime trace entries such as `VECTOR_RUNTIME_READY`.
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- Profiler output remains deterministic and currently reports:
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- `geometry: 20`
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- `packaging: 12`
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- `runtime: 12`
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- `validation: 1`
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- `suite: 0`
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## Apply Boundary
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- This APPLY artifact is docs-only.
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- No implementation expansion is introduced beyond the verified runtime/reporting state already present in the repo.
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## Package Contents
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- `docs/pr/APPLY_PR_VECTOR_ONLY_RUNTIME_VERIFIED.md`
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- `docs/dev/codex_commands.md`
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- `docs/dev/commit_comment.txt`
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- `docs/dev/change_summary.txt`
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- `docs/dev/file_tree.txt`
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- `docs/dev/validation_checklist.txt`
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# APPLY_PR_VECTOR_TEMPLATE_SAMPLE_GAME_VERIFIED
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## Purpose
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Apply the accepted vector-native template sample-game boundary as a docs-only verified release artifact.
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## Verification Performed
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- Verified the current repo state through `buildVectorTemplateSampleGame()`.
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- Confirmed `status=ready`.
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- Confirmed `validation=valid`.
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- Confirmed `package=ready`.
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- Confirmed `runtime=ready`.
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- Confirmed `debug=ready`.
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- Confirmed `profiler=ready`.
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- Confirmed `publishing=ready`.
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- Confirmed `vectorOnly.hasSpriteRuntimeDependency=false`.
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- Confirmed packaged assets are:
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- `image.template.backdrop`
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- `palette.vector-native.primary`
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- `parallax.template.backdrop`
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- `tilemap.template.arena`
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- `tileset.template.ui`
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- `vector.template.obstacle.large`
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- `vector.template.obstacle.small`
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- `vector.template.player`
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- `vector.template.ui.hud`
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- `vector.template.ui.title`
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- Confirmed no `sprite.*` asset appears in the active packaged runtime list.
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- Confirmed `node ./scripts/run-node-tests.mjs` passes with `110/110` explicit `run()` tests.
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## Accepted Baseline
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- The standalone sample validates, packages, and runs with vector-only assets.
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- The sample proves the vector-native template is reusable outside the Asteroids-owned project path.
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- No sprite fallback dependency is present in the active packaged/runtime path.
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- Debug, profiler, and publishing flows remain ready.
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- No engine core APIs were changed for this verification pass.
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## Evidence Notes
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- Debug output contains a live vector runtime trace and profiler section.
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- Profiler output remains deterministic and currently reports:
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- `geometry: 22`
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- `packaging: 10`
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- `runtime: 10`
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- `validation: 1`
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- `suite: 0`
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## Apply Boundary
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- This APPLY artifact is docs-only.
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- No implementation expansion is introduced beyond the verified template/sample/runtime state already present in the repo.
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## Package Contents
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- `docs/pr/APPLY_PR_VECTOR_TEMPLATE_SAMPLE_GAME_VERIFIED.md`
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- `docs/dev/codex_commands.md`
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- `docs/dev/commit_comment.txt`
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- `docs/dev/change_summary.txt`
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- `docs/dev/file_tree.txt`
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- `docs/dev/validation_checklist.txt`

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