Lists (6)
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A very WIP decomp of Animal Crossing: New Leaf
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
A universal actors debug and control in-game tool for modern *ZDoom-family ports.
An ancient dark artifact, which appears to be a much more violent and angry version of the "blursphere"
A clean universal objective and waypoint system for GZDoom/UZDoom by Vortex. Inspired by Blade of Agony, Hellscape Navigator, and Cynic Games Minimap.
An enhanced PC source port of the original WipeOut.
Originally Accensus' DDZ Flashlight, now maintained by the community
An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
PC Port of Banjo-Kazooie made using N64: Recompiled (Windows/Linux/Mac)
Reverse-engineering project of the 1999 PlayStation game Legacy of Kain: Soul Reaver, from MIPS to C.
An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
A decompilation effort for Super Mario Galaxy 2.
Matching decomp of Final Fantasy VII for PlayStation 1
Decompilation of Super Mario Odyssey for all versions.
A decompilation of Super Mario Sunshine brought to you by a bunch of clever folks.
A decompilation of Pikmin 2 (USA) brought to you by fans of the series.
A decompilation of Pikmin brought to you by fans of the series.
Goons are for people who thought operators were underwhelming. Don't worry, they're rare enough to catch you by surprise when you do encounter one.
UZDoom is a feature centric port for all Doom engine games, based on GZDoom, adding an advanced renderer and powerful scripting capabilities
An assortment of gzDoom mods and modding libraries
A Remake / Celebration of the original 'Super Mario Bros.' games. Features new levels, custom modes, new characters, alongside a full level editor / custom level system!
Source code to the Amiga FPS classic by Black Magic


