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Inventory System Upgrade & The CoinShop Update #28

@Zvbhrf

Description

@Zvbhrf

Inventory System Upgrade

Upgrading

  • Use netcast to transfer inventory.
  • Use netcast to transfer entities (items).
  • Update saving/loading inventories (no more code duplication).
  • Support scheme versions.
  • LLS support
  • Code cleanup
  • Items HUD
  • Inventory HUD
  • Convenient buttons to drop things
  • Store weapons in hands
  • Trash cans
  • Trash cans: Store items
  • Use netcast for ITEM_DATA_UPDATE

New items

Issues

  • Possibility to spawn items
  • A small chance to loose items due to MAX limit
  • Hard to implement for now. I commented out everything which is related to max count.
  • Item dupe
  • Bottles don't work
  • Possibility to link one item into 2 storages

The CoinShop

The base.

  • Base code.
  • Dynamic price.
  • Shop balance.
  • Scheme to define items.
  • UI.
  • Spawn shop randomly.
  • Abilities, items that we can wear. (DEPENDS ON INVENTORY)

Upgrades

  • Improve Coin Glow.

Events

  • The coin rock.
    todo

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