# Inventory System Upgrade ## Upgrading - [x] Use `netcast` to transfer inventory. - [x] Use `netcast` to transfer entities (items). - [x] Update saving/loading inventories (no more code duplication). - [x] Support scheme versions. - [x] LLS support - [ ] Code cleanup - [x] Items HUD - [x] Inventory HUD - [x] Convenient buttons to drop things - [x] Store weapons in hands - [x] Trash cans - [x] Trash cans: Store items - [x] Use netcast for ITEM_DATA_UPDATE ## New items - [x] #24 - [ ] #23 ## Issues - [x] Possibility to spawn items - [ ] ~A small chance to loose items due to MAX limit~ - Hard to implement for now. I commented out everything which is related to max count. - [ ] [Item dupe](https://github.com/UnitLabs/systems/issues/2) - [x] Bottles don't work - [x] Possibility to link one item into 2 storages # The CoinShop ## The base. - [x] Base code. - [x] Dynamic price. - [x] Shop balance. - [x] Scheme to define items. - [x] UI. - [x] Spawn shop randomly. - [ ] Abilities, items that we can wear. **(DEPENDS ON INVENTORY)** ## Upgrades - [ ] Improve Coin Glow. ## Events - [ ] The coin rock. todo
Inventory System Upgrade
Upgrading
netcastto transfer inventory.netcastto transfer entities (items).New items
Issues
A small chance to loose items due to MAX limitThe CoinShop
The base.
Upgrades
Events
todo