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Method of handling materials/textures when combining? #6

@MostHated

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@MostHated

Hey there,
Is there any recommended way or example of how best to handle materials/textures of the objects that are being combined if you wanted to retain the originally assigned material? I have been trying to look into this, but only keep coming across examples which use CombineInstance[]. Any hints or suggestions would be greatly appreciated.

Thanks,
-MH

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