Fix liquid adaptation and GPU crash with cap enabled#8
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… trace hit component. Fix liquid adaptation collision setting bReturnFaceIndex not set to true. Fix crash when enabling cap due to LiquidSahderFillCS.
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LiquidSahderFillCS was causing GPU crash due to OutputTexture[PixelTemp[j]] = float4(0, 0, 0, 0); so I split the algorithm in two loops.
ComputeLiquidVolume never adjusted the liquid height offset because of the missing RVectorTrace = false; if there was a hit but no material was found. The collision setting was missing bReturnFaceIndex = true so ROutHit.FaceIndex was set to -1.