Fix for being unable to detonate the satchel when holding a detonator (i.e. having a satchel in the world) and ready tripmine in hands.#532
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…ing a detonator (i.e. having a satchel in the world) and ready tripmine in hands.
ValveSoftware/source-sdk-2013#416 ValveSoftware/source-sdk-2013#532 ValveSoftware/source-sdk-2013#448 ValveSoftware/source-sdk-2013#515 ValveSoftware/source-sdk-2013#502 ValveSoftware/source-sdk-2013#486 ValveSoftware/source-sdk-2013#381 ValveSoftware/source-sdk-2013#442 ValveSoftware/source-sdk-2013#380 ValveSoftware/source-sdk-2013#362
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This commit is not quite correct. The addition of Furthermore, the choice of using throw-ready animation for the detonation during tripmine planting ready state isn't natural to me. I prefer using the "unarmed state" detonation animation. Here is another solution, with the above issue fixed so that detonation is only allowed at "idling" states, including tripmine planting ready state. |
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@Adrianilloo, thank you, it's a nice surprise to see someone cares. |
for the valuable explanation at ValveSoftware/source-sdk-2013#532
@Adrianilloo Thanks a lot, man! I finally corrected the fix, adapting it to Source SDK 2007 that Contingency runs on. |
With this fix the player can detonate the satchel when holding a detonator (i.e. having a satchel in the world) and ready tripmine in hands, unlike in HL2DM
https://youtu.be/pvfdsDBldqI