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13 changes: 6 additions & 7 deletions Runtime/MaterialConverter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@ public class MaterialConverter : IMaterialConverter
{
public Material DotMatrixDisplay => UnityEngine.Resources.Load<Material>("Materials/DotMatrixDisplay");
public Material SegmentDisplay => UnityEngine.Resources.Load<Material>("Materials/SegmentDisplay");
public int NormalMapProperty => NormalMap;

#region Shader Properties

Expand Down Expand Up @@ -72,7 +73,7 @@ public static Material GetDefaultMaterial(BlendMode blendMode)
}
}

public Material CreateMaterial(PbrMaterial vpxMaterial, TableAuthoring table, Type objectType, StringBuilder debug = null)
public Material CreateMaterial(PbrMaterial vpxMaterial, ITextureProvider textureProvider, Type objectType, StringBuilder debug = null)
{
Material defaultMaterial = GetDefaultMaterial(vpxMaterial.MapBlendMode);

Expand Down Expand Up @@ -124,18 +125,16 @@ public Material CreateMaterial(PbrMaterial vpxMaterial, TableAuthoring table, Ty
unityMaterial.SetFloat(Smoothness, vpxMaterial.Roughness);

// map
if (table != null && vpxMaterial.HasMap)
{
unityMaterial.SetTexture(BaseColorMap,table.GetTexture(vpxMaterial.Map.Name));
if (vpxMaterial.HasMap) {
unityMaterial.SetTexture(BaseColorMap,textureProvider.GetTexture(vpxMaterial.Map.Name));
}

// normal map
if (table != null && vpxMaterial.HasNormalMap)
{
if (vpxMaterial.HasNormalMap) {
unityMaterial.EnableKeyword("_NORMALMAP");
unityMaterial.EnableKeyword("_NORMALMAP_TANGENT_SPACE");

unityMaterial.SetTexture( NormalMap, table.GetTexture(vpxMaterial.NormalMap.Name));
unityMaterial.SetTexture( NormalMap, textureProvider.GetTexture(vpxMaterial.NormalMap.Name));
}

return unityMaterial;
Expand Down